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Alessio Sampieri

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AAAI Conference 2026 Conference Paper

Human Motion Unlearning

  • Edoardo De Matteis
  • Matteo Migliarini
  • Alessio Sampieri
  • Indro Spinelli
  • Fabio Galasso

We introduce Human Motion Unlearning and motivate it through the concrete task of preventing violent 3D motion synthesis, an important safety requirement given that popular text-to-motion datasets (HumanML3D and Motion-X) contain from 7% to 15% violent sequences spanning both atomic gestures (e.g., a single punch) and highly compositional actions (e.g., loading and swinging a leg to kick). By focusing on violence unlearning, we demonstrate how removing a challenging, multifaceted concept can serve as a proxy for the broader capability of motion "forgetting." To enable systematic evaluation of Human Motion Unlearning, we establish the first motion unlearning benchmark by automatically filtering HumanML3D and Motion-X datasets to create distinct forget sets (violent motions) and retain sets (safe motions). We introduce evaluation metrics tailored to sequential unlearning, measuring both suppression efficacy and the preservation of realism and smooth transitions. We adapt two state-of-the-art, training-free image unlearning methods (UCE and RECE) to leading text-to-motion architectures (MoMask and BAMM), and propose Latent Code Replacement (LCR), a novel, training-free approach that identifies violent codes in a discrete codebook representation and substitutes them with safe alternatives. Our experiments show that unlearning violent motions is indeed feasible and that acting on latent codes strikes the best trade-off between violence suppression and preserving overall motion quality. This work establishes a foundation for advancing safe motion synthesis across diverse applications.

ICLR Conference 2025 Conference Paper

Following the Human Thread in Social Navigation

  • Luca Scofano
  • Alessio Sampieri
  • Tommaso Campari
  • Valentino Sacco
  • Indro Spinelli
  • Lamberto Ballan
  • Fabio Galasso

The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process. We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time. Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans. The code can be found at https://github.com/L-Scofano/SDA.

v2026.09.13