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Aldo Pacchiano

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47 papers
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47

ICLR Conference 2025 Conference Paper

A Theoretical Framework for Partially-Observed Reward States in RLHF

  • Chinmaya Kausik
  • Mirco Mutti
  • Aldo Pacchiano
  • Ambuj Tewari

The growing deployment of reinforcement learning from human feedback (RLHF) calls for a deeper theoretical investigation of its underlying models. The prevalent models of RLHF do not account for neuroscience-backed, partially-observed "internal states'' that can affect human feedback, nor do they accommodate intermediate feedback during an interaction. Both of these can be instrumental in speeding up learning and improving alignment. To address these limitations, we model RLHF as reinforcement learning with partially observed reward-states (PORRL). We accommodate two kinds of feedback — cardinal and dueling feedback. We first demonstrate that PORRL subsumes a wide class of RL problems, including traditional RL, RLHF, and reward machines. For cardinal feedback, we present two model-based methods (POR-UCRL, POR-UCBVI). We give both cardinal regret and sample complexity guarantees for the methods, showing that they improve over naive history-summarization. We then discuss the benefits of a model-free method like GOLF with naive history-summarization in settings with recursive internal states and dense intermediate feedback. For this purpose, we define a new history aware version of the Bellman-eluder dimension and give a new guarantee for GOLF in our setting, which can be exponentially sharper in illustrative examples. For dueling feedback, we show that a naive reduction to cardinal feedback fails to achieve sublinear dueling regret. We then present the first explicit reduction that converts guarantees for cardinal regret to dueling regret. In both feedback settings, we show that our models and guarantees generalize and extend existing ones.

ICML Conference 2025 Conference Paper

Adaptive Exploration for Multi-Reward Multi-Policy Evaluation

  • Alessio Russo
  • Aldo Pacchiano

We study the policy evaluation problem in an online multi-reward multi-policy discounted setting, where multiple reward functions must be evaluated simultaneously for different policies. We adopt an $(\epsilon, \delta)$-PAC perspective to achieve $\epsilon$-accurate estimates with high confidence over finite or convex sets of rewards, a setting that has not been systematically studied in the literature. Building on prior work on Multi-Reward Best Policy Identification, we adapt the MR-NaS exploration scheme to jointly minimize sample complexity for evaluating different policies across different reward sets. Our approach leverages an instance-specific lower bound revealing how the sample complexity scales with a measure of value deviation, guiding the design of an efficient exploration policy. Although computing this bound entails a hard non-convex optimization, we propose an efficient convex approximation that holds for both finite and convex reward sets. Experiments in tabular domains demonstrate the effectiveness of this adaptive exploration scheme. Code repository: https: //github. com/rssalessio/multi-reward-multi-policy-eval.

JMLR Journal 2025 Journal Article

Contextual Bandits with Stage-wise Constraints

  • Aldo Pacchiano
  • Mohammad Ghavamzadeh
  • Peter Bartlett

We study contextual bandits in the presence of a stage-wise constraint when the constraint must be satisfied both with high probability and in expectation. We start with the linear case where both the reward function and the stage-wise constraint (cost function) are linear. In each of the high probability and in expectation settings, we propose an upper-confidence bound algorithm for the problem and prove a $T$-round regret bound for it. We also prove a lower-bound for this constrained problem, show how our algorithms and analyses can be extended to multiple constraints, and provide simulations to validate our theoretical results. In the high probability setting, we describe the minimum requirements for the action set for our algorithm to be tractable. In the setting that the constraint is in expectation, we specialize our results to multi-armed bandits and propose a computationally efficient algorithm for this setting with regret analysis. Finally, we extend our results to the case where the reward and cost functions are both non-linear. We propose an algorithm for this case and prove a regret bound for it that characterize the function class complexity by the eluder dimension. [abs] [ pdf ][ bib ] &copy JMLR 2025. ( edit, beta )

ICML Conference 2025 Conference Paper

Feasible Action Search for Bandit Linear Programs via Thompson Sampling

  • Aditya Gangrade
  • Aldo Pacchiano
  • Clayton Scott
  • Venkatesh Saligrama

We study the ’feasible action search’ (FAS) problem for linear bandits, wherein a learner attempts to discover a feasible point for a set of linear constraints $\Phi_* a \ge 0, $ without knowledge of the matrix $\Phi_* \in \mathbb{R}^{m \times d}$. A FAS learner selects a sequence of actions $a_t, $ and uses observations of the form $\Phi_* a_t + \mathrm{noise}$ to either find a point with nearly optimal ’safety margin’, or detect that the constraints are infeasible, where the safety margin of an action measures its (signed) distance from the constraint boundary. While of interest in its own right, the FAS problem also directly addresses a key deficiency in the extant theory of ’safe linear bandits’ (SLBs), by discovering a safe initialisation for low-regret SLB methods. We propose and analyse a novel efficient FAS-learner. Our method, FAST, is based on Thompson Sampling. It applies a coupled random perturbation to an estimate of $\Phi_*, $ and plays a maximin point of a game induced by this perturbed matrix. We prove that FAST stops in $\tilde{O}(d^3/\varepsilon^2 M_*^2)$ steps, and incurs $\tilde{O}(d^3/|M_*|)$ safety costs, to either correctly detect infeasibility, or output a point that is at least $(1-\varepsilon) M_*$-safe, where $M_*$ is the optimal safety margin of $\Phi_*$. Further, instantiating prior SLB methods with the output of FAS yields the first SLB methods that incur $\tilde{O}(\sqrt{d^3 T/M_*^2})$ regret and $O(1)$ risk without a priori knowledge of a safe action. The main technical novelty lies in the extension of Thompson Sampling to this multiobjective setting, for which we both propose a coupled noise design, and provide an analysis that avoids convexity considerations.

ICML Conference 2025 Conference Paper

Multiple-policy Evaluation via Density Estimation

  • Yilei Chen
  • Aldo Pacchiano
  • Ioannis Ch. Paschalidis

We study the multiple-policy evaluation problem where we are given a set of $K$ policies and the goal is to evaluate their performance (expected total reward over a fixed horizon) to an accuracy $\epsilon$ with probability at least $1-\delta$. We propose an algorithm named CAESAR for this problem. Our approach is based on computing an approximately optimal sampling distribution and using the data sampled from it to perform the simultaneous estimation of the policy values. CAESAR has two phases. In the first phase, we produce coarse estimates of the visitation distributions of the target policies at a low order sample complexity rate that scales with $\tilde{O}(\frac{1}{\epsilon})$. In the second phase, we approximate the optimal sampling distribution and compute the importance weighting ratios for all target policies by minimizing a step-wise quadratic loss function inspired by the DualDICE objective. Up to low order and logarithmic terms CAESAR achieves a sample complexity $\tilde{O}\left(\frac{H^4}{\epsilon^2}\sum_{h=1}^H\max_{k\in[K]}\sum_{s, a}\frac{(d_h^{\pi^k}(s, a))^2}{\mu^*_h(s, a)}\right)$, where $d^{\pi}$ is the visitation distribution of policy $\pi$, $\mu^*$ is the optimal sampling distribution, and $H$ is the horizon.

ICLR Conference 2025 Conference Paper

ORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimization

  • Chen Bo Calvin Zhang
  • Zhang-Wei Hong
  • Aldo Pacchiano
  • Pulkit Agrawal 0001

Reward shaping is critical in reinforcement learning (RL), particularly for complex tasks where sparse rewards can hinder learning. However, choosing effective shaping rewards from a set of reward functions in a computationally efficient manner remains an open challenge. We propose Online Reward Selection and Policy Optimization (ORSO), a novel approach that frames the selection of shaping reward function as an online model selection problem. ORSO automatically identifies performant shaping reward functions without human intervention with provable regret guarantees. We demonstrate ORSO's effectiveness across various continuous control tasks. Compared to prior approaches, ORSO significantly reduces the amount of data required to evaluate a shaping reward function, resulting in superior data efficiency and a significant reduction in computational time (up to 8×). ORSO consistently identifies high-quality reward functions outperforming prior methods by more than 50% and on average identifies policies as performant as the ones learned using manually engineered reward functions by domain experts.

NeurIPS Conference 2025 Conference Paper

Principled Fine-tuning of LLMs from User-Edits: A Medley of Preference, Supervision, and Reward

  • Dipendra Misra
  • Aldo Pacchiano
  • Ta-Chung Chi
  • Ge Gao

We study how to fine-tune LLMs using user-edit deployment data consisting of a set of context, an agent's response, and user edits. This deployment data is naturally generated by users in applications such as LLMs-based writing assistants and coding agents. The natural origin of user edits makes it a desired source for adapting and personalizing of LLMs. In this setup, there emerges a unification of various feedback types namely preferences, supervised labels, and cost that are typically studied separately in the literature. In this paper, we initiate the theoretical investigation of learning from user edits. We first derive bounds for learning algorithms that learn from each of these feedback types. We prove that these algorithms have different trade-offs depending upon the user, data distribution, and model class. We then propose a simple ensembling procedure to jointly learn from these feedback types. On two domains from Gao et al. 2024, we show our ensembling procedure outperforms these methods that learn from individual feedback. Further, we show that our proposed procedure can robustly adapt to different user-edit distributions at test time.

ICLR Conference 2025 Conference Paper

Second Order Bounds for Contextual Bandits with Function Approximation

  • Aldo Pacchiano

Many works have developed no-regret algorithms for contextual bandits with function approximation, where the mean rewards over context-action pairs belong to a function class $\mathcal{F}$. Although there are many approaches to this problem, algorithms based on the principle of optimism, such as optimistic least squares have gained in importance. It can be shown the regret of this algorithm scales as $\widetilde{\mathcal{O}}\left(\sqrt{d_{\mathrm{eluder}}(\mathcal{F}) \log(\mathcal{F}) T }\right)$ where $d_{\mathrm{eluder}}(\mathcal{F})$ is a statistical measure of the complexity of the function class $\mathcal{F}$ known as eluder dimension. Unfortunately, even if the variance of the measurement noise of the rewards at time $t$ equals $\sigma_t^2$ and these are close to zero, the optimistic least squares algorithm’s regret scales with $\sqrt{T}$. In this work we are the first to develop algorithms that satisfy regret bounds for contextual bandits with function approximation of the form $\widetilde{\mathcal{O}}\left( \sigma \sqrt{\log(\mathcal{F})d_{\mathrm{eluder}}(\mathcal{F}) T } + d_{\mathrm{eluder}}(\mathcal{F}) \cdot \log(|\mathcal{F}|)\right) $ when the variances are unknown and satisfy $\sigma_t^2 = \sigma$ for all $t$ and $\widetilde{\mathcal{O}}\left( d_{\mathrm{eluder}}(\mathcal{F})\sqrt{\log(\mathcal{F})\sum_{t=1}^T \sigma_t^2 } + d_{\mathrm{eluder}}(\mathcal{F}) \cdot \log(|\mathcal{F}|)\right) $ when the variances change every time-step. These bounds generalize existing techniques for deriving second order bounds in contextual linear problems.

TMLR Journal 2024 Journal Article

Estimating Optimal Policy Value in Linear Contextual Bandits Beyond Gaussianity

  • Jonathan Lee
  • Weihao Kong
  • Aldo Pacchiano
  • Vidya Muthukumar
  • Emma Brunskill

In many bandit problems, the maximal reward achievable by a policy is often unknown in advance. We consider the problem of estimating the optimal policy value in the sublinear data regime before the optimal policy is even learnable. We refer to this as $V^*$ estimation. It was previously shown that fast $V^*$ estimation is possible but only in disjoint linear bandits with Gaussian covariates. Whether this is possible for more realistic context distributions has remained an open and important question for tasks such as model selection. In this paper, we first provide lower bounds showing that this general problem is hard. However, under stronger assumptions, we give an algorithm and analysis proving that $\widetilde{\mathcal{O}}(\sqrt{d})$ sublinear estimation of $V^*$ is indeed information-theoretically possible, where $d$ is the dimension. We subsequently introduce a practical and computationally efficient algorithm that estimates a problem-specific upper bound on $V^*$, valid for general distributions and tight for Gaussian context distributions. We prove our algorithm requires only $\widetilde{\mathcal{O}}(\sqrt{d})$ samples to estimate the upper bound. We use this upper bound in conjunction with the estimator to derive novel and improved guarantees for several applications in bandit model selection and testing for treatment effects. We present promising experimental benefits on a semi-synthetic simulation using historical data on warfarin treatment dosage outcomes.

ICLR Conference 2024 Conference Paper

Improving Offline RL by Blending Heuristics

  • Sinong Geng
  • Aldo Pacchiano
  • Andrey Kolobov
  • Ching-An Cheng

We propose **H**e**u**ristic **Bl**ending (HUBL), a simple performance-improving technique for a broad class of offline RL algorithms based on value bootstrapping. HUBL modifies the Bellman operators used in these algorithms, partially replacing the bootstrapped values with heuristic ones that are estimated with Monte-Carlo returns. For trajectories with higher returns, HUBL relies more on the heuristic values and less on bootstrapping; otherwise, it leans more heavily on bootstrapping. HUBL is very easy to combine with many existing offline RL implementations by relabeling the offline datasets with adjusted rewards and discount factors. We derive a theory that explains HUBL's effect on offline RL as reducing offline RL's complexity and thus increasing its finite-sample performance. Furthermore, we empirically demonstrate that HUBL consistently improves the policy quality of four state-of-the-art bootstrapping-based offline RL algorithms (ATAC, CQL, TD3+BC, and IQL), by 9% on average over 27 datasets of the D4RL and Meta-World benchmarks.

ICML Conference 2024 Conference Paper

Provable Interactive Learning with Hindsight Instruction Feedback

  • Dipendra Misra
  • Aldo Pacchiano
  • Robert E. Schapire

We study interactive learning in a setting where the agent has to generate a response (e. g. , an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study learning with hindsight labeling where a teacher provides an instruction that is most suitable for the agent’s generated response. This hindsight labeling of instruction is often easier to provide than providing expert supervision of the optimal response which may require expert knowledge or can be impractical to elicit. We initiate the theoretical analysis of interactive learning with hindsight labeling. We first provide a lower bound showing that in general, the regret of any algorithm must scale with the size of the agent’s response space. Next, we study a specialized setting where the underlying instruction-response distribution can be decomposed as a low-rank matrix. We introduce an algorithm called LORIL for this setting and show that it is a no-regret algorithm with the regret scaling with $\sqrt{T}$ and depends on the intrinsic rank but does not depend on the agent’s response space. We provide experiments showing the performance of LORIL in practice for 2 domains.

NeurIPS Conference 2024 Conference Paper

State-free Reinforcement Learning

  • Mingyu Chen
  • Aldo Pacchiano
  • Xuezhou Zhang

In this work, we study the \textit{state-free RL} problem, where the algorithm does not have the states information before interacting with the environment. Specifically, denote the reachable state set by $\mathcal{S}^\Pi: = \{ s|\max_{\pi\in \Pi}q^{P, \pi}(s)>0 \}$, we design an algorithm which requires no information on the state space $S$ while having a regret that is completely independent of $\mathcal{S}$ and only depend on $\mathcal{S}^\Pi$. We view this as a concrete first step towards \textit{parameter-free RL}, with the goal of designing RL algorithms that require no hyper-parameter tuning.

NeurIPS Conference 2023 Conference Paper

A Unified Model and Dimension for Interactive Estimation

  • Nataly Brukhim
  • Miro Dudik
  • Aldo Pacchiano
  • Robert E. Schapire

We study an abstract framework for interactive learning called interactive estimation in which the goal is to estimate a target from its ``similarity'' to points queried by the learner. We introduce a combinatorial measure called Dissimilarity dimension which largely captures learnability in our model. We present a simple, general, and broadly-applicable algorithm, for which we obtain both regret and PAC generalization bounds that are polynomial in the new dimension. We show that our framework subsumes and thereby unifies two classic learning models: statistical-query learning and structured bandits. We also delineate how the Dissimilarity dimension is related to well-known parameters for both frameworks, in some cases yielding significantly improved analyses.

NeurIPS Conference 2023 Conference Paper

Anytime Model Selection in Linear Bandits

  • Parnian Kassraie
  • Nicolas Emmenegger
  • Andreas Krause
  • Aldo Pacchiano

Model selection in the context of bandit optimization is a challenging problem, as it requires balancing exploration and exploitation not only for action selection, but also for model selection. One natural approach is to rely on online learning algorithms that treat different models as experts. Existing methods, however, scale poorly ($\mathrm{poly}M$) with the number of models $M$ in terms of their regret. Our key insight is that, for model selection in linear bandits, we can emulate full-information feedback to the online learner with a favorable bias-variance trade-off. This allows us to develop ALEXP, which has an exponentially improved ($\log M$) dependence on $M$ for its regret. ALEXP has anytime guarantees on its regret, and neither requires knowledge of the horizon $n$, nor relies on an initial purely exploratory stage. Our approach utilizes a novel time-uniform analysis of the Lasso, establishing a new connection between online learning and high-dimensional statistics.

NeurIPS Conference 2023 Conference Paper

Experiment Planning with Function Approximation

  • Aldo Pacchiano
  • Jonathan Lee
  • Emma Brunskill

We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms---for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies---producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied, results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.

ICML Conference 2023 Conference Paper

Leveraging Offline Data in Online Reinforcement Learning

  • Andrew Wagenmaker
  • Aldo Pacchiano

Two central paradigms have emerged in the reinforcement learning (RL) community: online RL and offline RL. In the online RL setting, the agent has no prior knowledge of the environment, and must interact with it in order to find an $\epsilon$-optimal policy. In the offline RL setting, the learner instead has access to a fixed dataset to learn from, but is unable to otherwise interact with the environment, and must obtain the best policy it can from this offline data. Practical scenarios often motivate an intermediate setting: if we have some set of offline data and may also interact with the environment, how can we best use the offline data to minimize the number of online interactions necessary to learn an $\epsilon$-optimal policy. In this work, we consider this setting, which we call the FineTuneRL setting, for MDPs with linear structure. We characterize the necessary number of online samples needed in this setting given access to some offline dataset, and develop an algorithm, FTPedel, which is provably optimal, up to $H$ factors. We show through an explicit example that combining offline data with online interactions can lead to a provable improvement over either purely offline or purely online RL. Finally, our results illustrate the distinction between verifiable learning, the typical setting considered in online RL, and unverifiable learning, the setting often considered in offline RL, and show that there is a formal separation between these regimes.

ICLR Conference 2023 Conference Paper

Neural Design for Genetic Perturbation Experiments

  • Aldo Pacchiano
  • Drausin Wulsin
  • Robert A. Barton
  • Luis F. Voloch

The problem of how to genetically modify cells in order to maximize a certain cellular phenotype has taken center stage in drug development over the last few years (with, for example, genetically edited CAR-T, CAR-NK, and CAR-NKT cells entering cancer clinical trials). Exhausting the search space for all possible genetic edits (perturbations) or combinations thereof is infeasible due to cost and experimental limitations. This work provides a theoretically sound framework for iteratively exploring the space of perturbations in pooled batches in order to maximize a target phenotype under an experimental budget. Inspired by this application domain, we study the problem of batch query bandit optimization and introduce the Optimistic Arm Elimination ($\mathrm{OAE}$) principle designed to find an almost optimal arm under different functional relationships between the queries (arms) and the outputs (rewards). We analyze the convergence properties of $\mathrm{OAE}$ by relating it to the Eluder dimension of the algorithm's function class and validate that $\mathrm{OAE}$ outperforms other strategies in finding optimal actions in experiments on simulated problems, public datasets well-studied in bandit contexts, and in genetic perturbation datasets when the regression model is a deep neural network. OAE also outperforms the benchmark algorithms in 3 of 4 datasets in the GeneDisco experimental planning challenge.

NeurIPS Conference 2023 Conference Paper

Supervised Pretraining Can Learn In-Context Reinforcement Learning

  • Jonathan Lee
  • Annie Xie
  • Aldo Pacchiano
  • Yash Chandak
  • Chelsea Finn
  • Ofir Nachum
  • Emma Brunskill

Large transformer models trained on diverse datasets have shown a remarkable ability to learn in-context, achieving high few-shot performance on tasks they were not explicitly trained to solve. In this paper, we study the in-context learning capabilities of transformers in decision-making problems, i. e. , reinforcement learning (RL) for bandits and Markov decision processes. To do so, we introduce and study the Decision-Pretrained Transformer (DPT), a supervised pretraining method where a transformer predicts an optimal action given a query state and an in-context dataset of interactions from a diverse set of tasks. While simple, this procedure produces a model with several surprising capabilities. We find that the trained transformer can solve a range of RL problems in-context, exhibiting both exploration online and conservatism offline, despite not being explicitly trained to do so. The model also generalizes beyond the pretraining distribution to new tasks and automatically adapts its decision-making strategies to unknown structure. Theoretically, we show DPT can be viewed as an efficient implementation of Bayesian posterior sampling, a provably sample-efficient RL algorithm. We further leverage this connection to provide guarantees on the regret of the in-context algorithm yielded by DPT, and prove that it can learn faster than algorithms used to generate the pretraining data. These results suggest a promising yet simple path towards instilling strong in-context decision-making abilities in transformers.

NeurIPS Conference 2022 Conference Paper

Best of Both Worlds Model Selection

  • Aldo Pacchiano
  • Christoph Dann
  • Claudio Gentile

We study the problem of model selection in bandit scenarios in the presence of nested policy classes, with the goal of obtaining simultaneous adversarial and stochastic (``best of both worlds") high-probability regret guarantees. Our approach requires that each base learner comes with a candidate regret bound that may or may not hold, while our meta algorithm plays each base learner according to a schedule that keeps the base learner's candidate regret bounds balanced until they are detected to violate their guarantees. We develop careful mis-specification tests specifically designed to blend the above model selection criterion with the ability to leverage the (potentially benign) nature of the environment. We recover the model selection guarantees of the CORRAL algorithm for adversarial environments, but with the additional benefit of achieving high probability regret bounds. More importantly, our model selection results also hold simultaneously in stochastic environments under gap assumptions. These are the first theoretical results that achieve best-of-both world (stochastic and adversarial) guarantees while performing model selection in contextual bandit scenarios.

NeurIPS Conference 2022 Conference Paper

Learning General World Models in a Handful of Reward-Free Deployments

  • Yingchen Xu
  • Jack Parker-Holder
  • Aldo Pacchiano
  • Philip Ball
  • Oleh Rybkin
  • S Roberts
  • Tim Rocktäschel
  • Edward Grefenstette

Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https: //ycxuyingchen. github. io/cascade/

ICML Conference 2022 Conference Paper

Online Nonsubmodular Minimization with Delayed Costs: From Full Information to Bandit Feedback

  • Tianyi Lin
  • Aldo Pacchiano
  • Yaodong Yu
  • Michael I. Jordan

Motivated by applications to online learning in sparse estimation and Bayesian optimization, we consider the problem of online unconstrained nonsubmodular minimization with delayed costs in both full information and bandit feedback settings. In contrast to previous works on online unconstrained submodular minimization, we focus on a class of nonsubmodular functions with special structure, and prove regret guarantees for several variants of the online and approximate online bandit gradient descent algorithms in static and delayed scenarios. We derive bounds for the agent’s regret in the full information and bandit feedback setting, even if the delay between choosing a decision and receiving the incurred cost is unbounded. Key to our approach is the notion of $(\alpha, \beta)$-regret and the extension of the generic convex relaxation model from \citet{El-2020-Optimal}, the analysis of which is of independent interest. We conduct and showcase several simulation studies to demonstrate the efficacy of our algorithms.

NeurIPS Conference 2022 Conference Paper

Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity

  • Abhishek Gupta
  • Aldo Pacchiano
  • Yuexiang Zhai
  • Sham Kakade
  • Sergey Levine

The success of reinforcement learning in a variety of challenging sequential decision-making problems has been much discussed, but often ignored in this discussion is the consideration of how the choice of reward function affects the behavior of these algorithms. Most practical RL algorithms require copious amounts of reward engineering in order to successfully solve challenging tasks. The idea of this type of ``reward-shaping'' has been often discussed in the literature and is used in practical instantiations, but there is relatively little formal characterization of how the choice of reward shaping can yield benefits in sample complexity for RL problems. In this work, we build on the framework of novelty-based exploration to provide a simple scheme for incorporating shaped rewards into RL along with an analysis tool to show that particular choices of reward shaping provably improve sample efficiency. We characterize the class of problems where these gains are expected to be significant and show how this can be connected to practical algorithms in the literature. We show that these results hold in practice in experimental evaluations as well, providing an insight into the mechanisms through which reward shaping can significantly improve the complexity of reinforcement learning while retaining asymptotic performance.

ICML Conference 2021 Conference Paper

Dynamic Balancing for Model Selection in Bandits and RL

  • Ashok Cutkosky
  • Christoph Dann
  • Abhimanyu Das
  • Claudio Gentile
  • Aldo Pacchiano
  • Manish Purohit

We propose a framework for model selection by combining base algorithms in stochastic bandits and reinforcement learning. We require a candidate regret bound for each base algorithm that may or may not hold. We select base algorithms to play in each round using a “balancing condition” on the candidate regret bounds. Our approach simultaneously recovers previous worst-case regret bounds, while also obtaining much smaller regret in natural scenarios when some base learners significantly exceed their candidate bounds. Our framework is relevant in many settings, including linear bandits and MDPs with nested function classes, linear bandits with unknown misspecification, and tuning confidence parameters of algorithms such as LinUCB. Moreover, unlike recent efforts in model selection for linear stochastic bandits, our approach can be extended to consider adversarial rather than stochastic contexts.

NeurIPS Conference 2021 Conference Paper

Near Optimal Policy Optimization via REPS

  • Aldo Pacchiano
  • Jonathan N Lee
  • Peter Bartlett
  • Ofir Nachum

Since its introduction a decade ago, relative entropy policy search (REPS) has demonstrated successful policy learning on a number of simulated and real-world robotic domains, not to mention providing algorithmic components used by many recently proposed reinforcement learning (RL) algorithms. While REPS is commonly known in the community, there exist no guarantees on its performance when using stochastic and gradient-based solvers. In this paper we aim to fill this gap by providing guarantees and convergence rates for the sub-optimality of a policy learned using first-order optimization methods applied to the REPS objective. We first consider the setting in which we are given access to exact gradients and demonstrate how near-optimality of the objective translates to near-optimality of the policy. We then consider the practical setting of stochastic gradients, and introduce a technique that uses generative access to the underlying Markov decision process to compute parameter updates that maintain favorable convergence to the optimal regularized policy.

NeurIPS Conference 2021 Conference Paper

Neural Pseudo-Label Optimism for the Bank Loan Problem

  • Aldo Pacchiano
  • Shaun Singh
  • Edward Chou
  • Alex Berg
  • Jakob Foerster

We study a class of classification problems best exemplified by the \emph{bank loan} problem, where a lender decides whether or not to issue a loan. The lender only observes whether a customer will repay a loan if the loan is issued to begin with, and thus modeled decisions affect what data is available to the lender for future decisions. As a result, it is possible for the lender's algorithm to ``get stuck'' with a self-fulfilling model. This model never corrects its false negatives, since it never sees the true label for rejected data, thus accumulating infinite regret. In the case of linear models, this issue can be addressed by adding optimism directly into the model predictions. However, there are few methods that extend to the function approximation case using Deep Neural Networks. We present Pseudo-Label Optimism (PLOT), a conceptually and computationally simple method for this setting applicable to DNNs. \PLOT{} adds an optimistic label to the subset of decision points the current model is deciding on, trains the model on all data so far (including these points along with their optimistic labels), and finally uses the resulting \emph{optimistic} model for decision making. \PLOT{} achieves competitive performance on a set of three challenging benchmark problems, requiring minimal hyperparameter tuning. We also show that \PLOT{} satisfies a logarithmic regret guarantee, under a Lipschitz and logistic mean label model, and under a separability condition on the data.

NeurIPS Conference 2021 Conference Paper

On the Theory of Reinforcement Learning with Once-per-Episode Feedback

  • Niladri Chatterji
  • Aldo Pacchiano
  • Peter Bartlett
  • Michael Jordan

We study a theory of reinforcement learning (RL) in which the learner receives binary feedback only once at the end of an episode. While this is an extreme test case for theory, it is also arguably more representative of real-world applications than the traditional requirement in RL practice that the learner receive feedback at every time step. Indeed, in many real-world applications of reinforcement learning, such as self-driving cars and robotics, it is easier to evaluate whether a learner's complete trajectory was either good'' or bad, '' but harder to provide a reward signal at each step. To show that learning is possible in this more challenging setting, we study the case where trajectory labels are generated by an unknown parametric model, and provide a statistically and computationally efficient algorithm that achieves sublinear regret.

NeurIPS Conference 2021 Conference Paper

Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection

  • Matteo Papini
  • Andrea Tirinzoni
  • Aldo Pacchiano
  • Marcello Restelli
  • Alessandro Lazaric
  • Matteo Pirotta

We study the role of the representation of state-action value functions in regret minimization in finite-horizon Markov Decision Processes (MDPs) with linear structure. We first derive a necessary condition on the representation, called universally spanning optimal features (UNISOFT), to achieve constant regret in any MDP with linear reward function. This result encompasses the well-known settings of low-rank MDPs and, more generally, zero inherent Bellman error (also known as the Bellman closure assumption). We then demonstrate that this condition is also sufficient for these classes of problems by deriving a constant regret bound for two optimistic algorithms (LSVI-UCB and ELEANOR). Finally, we propose an algorithm for representation selection and we prove that it achieves constant regret when one of the given representations, or a suitable combination of them, satisfies the UNISOFT condition.

AAAI Conference 2021 Conference Paper

Robustness Guarantees for Mode Estimation with an Application to Bandits

  • Aldo Pacchiano
  • Heinrich Jiang
  • Michael I. Jordan

Mode estimation is a classical problem in statistics with a wide range of applications in machine learning. Despite this, there is little understanding in its robustness properties under possibly adversarial data contamination. In this paper, we give precise robustness guarantees as well as privacy guarantees under simple randomization. We then introduce a theory for multi-armed bandits where the values are the modes of the reward distributions instead of the mean. We prove regret guarantees for the problems of top arm identification, top m-arms identification, contextual modal bandits, and infinite continuous arms top arm recovery. We show in simulations that our algorithms are robust to perturbation of the arms by adversarial noise sequences, thus rendering modal bandits an attractive choice in situations where the rewards may have outliers or adversarial corruptions.

ICML Conference 2021 Conference Paper

Sample Efficient Reinforcement Learning In Continuous State Spaces: A Perspective Beyond Linearity

  • Dhruv Malik
  • Aldo Pacchiano
  • Vishwak Srinivasan
  • Yuanzhi Li

Reinforcement learning (RL) is empirically successful in complex nonlinear Markov decision processes (MDPs) with continuous state spaces. By contrast, the majority of theoretical RL literature requires the MDP to satisfy some form of linear structure, in order to guarantee sample efficient RL. Such efforts typically assume the transition dynamics or value function of the MDP are described by linear functions of the state features. To resolve this discrepancy between theory and practice, we introduce the Effective Planning Window (EPW) condition, a structural condition on MDPs that makes no linearity assumptions. We demonstrate that the EPW condition permits sample efficient RL, by providing an algorithm which provably solves MDPs satisfying this condition. Our algorithm requires minimal assumptions on the policy class, which can include multi-layer neural networks with nonlinear activation functions. Notably, the EPW condition is directly motivated by popular gaming benchmarks, and we show that many classic Atari games satisfy this condition. We additionally show the necessity of conditions like EPW, by demonstrating that simple MDPs with slight nonlinearities cannot be solved sample efficiently.

NeurIPS Conference 2021 Conference Paper

Tactical Optimism and Pessimism for Deep Reinforcement Learning

  • Ted Moskovitz
  • Jack Parker-Holder
  • Aldo Pacchiano
  • Michael Arbel
  • Michael Jordan

In recent years, deep off-policy actor-critic algorithms have become a dominant approach to reinforcement learning for continuous control. One of the primary drivers of this improved performance is the use of pessimistic value updates to address function approximation errors, which previously led to disappointing performance. However, a direct consequence of pessimism is reduced exploration, running counter to theoretical support for the efficacy of optimism in the face of uncertainty. So which approach is best? In this work, we show that the most effective degree of optimism can vary both across tasks and over the course of learning. Inspired by this insight, we introduce a novel deep actor-critic framework, Tactical Optimistic and Pessimistic (TOP) estimation, which switches between optimistic and pessimistic value learning online. This is achieved by formulating the selection as a multi-arm bandit problem. We show in a series of continuous control tasks that TOP outperforms existing methods which rely on a fixed degree of optimism, setting a new state of the art in challenging pixel-based environments. Since our changes are simple to implement, we believe these insights can easily be incorporated into a multitude of off-policy algorithms.

UAI Conference 2021 Conference Paper

Towards tractable optimism in model-based reinforcement learning

  • Aldo Pacchiano
  • Philip J. Ball
  • Jack Parker-Holder
  • Krzysztof Choromanski
  • Stephen J. Roberts

The principle of optimism in the face of uncertainty is prevalent throughout sequential decision making problems such as multi-armed bandits and reinforcement learning (RL). To be successful, an optimistic RL algorithm must over-estimate the true value function (optimism) but not by so much that it is inaccurate (estimation error). In the tabular setting, many state-of-the-art methods produce the required optimism through approaches which are intractable when scaling to deep RL. We re-interpret these scalable optimistic model-based algorithms as solving a tractable noise augmented MDP. This formulation achieves a competitive regret bound: $\tilde{\mathcal{O}}( |\mathcal{S}|H\sqrt{|\mathcal{A}| T } )$ when augmenting using Gaussian noise, where $T$ is the total number of environment steps. We also explore how this trade-off changes in the deep RL setting, where we show empirically that estimation error is significantly more troublesome. However, we also show that if this error is reduced, optimistic model-based RL algorithms can match state-of-the-art performance in continuous control problems.

ICML Conference 2020 Conference Paper

Accelerated Message Passing for Entropy-Regularized MAP Inference

  • Jonathan Lee 0002
  • Aldo Pacchiano
  • Peter L. Bartlett
  • Michael I. Jordan

Maximum a posteriori (MAP) inference in discrete-valued Markov random fields is a fundamental problem in machine learning that involves identifying the most likely configuration of random variables given a distribution. Due to the difficulty of this combinatorial problem, linear programming (LP) relaxations are commonly used to derive specialized message passing algorithms that are often interpreted as coordinate descent on the dual LP. To achieve more desirable computational properties, a number of methods regularize the LP with an entropy term, leading to a class of smooth message passing algorithms with convergence guarantees. In this paper, we present randomized methods for accelerating these algorithms by leveraging techniques that underlie classical accelerated gradient methods. The proposed algorithms incorporate the familiar steps of standard smooth message passing algorithms, which can be viewed as coordinate minimization steps. We show that these accelerated variants achieve faster rates for finding $\epsilon$-optimal points of the unregularized problem, and, when the LP is tight, we prove that the proposed algorithms recover the true MAP solution in fewer iterations than standard message passing algorithms.

NeurIPS Conference 2020 Conference Paper

Effective Diversity in Population Based Reinforcement Learning

  • Jack Parker-Holder
  • Aldo Pacchiano
  • Krzysztof M. Choromanski
  • Stephen J. Roberts

Exploration is a key problem in reinforcement learning, since agents can only learn from data they acquire in the environment. With that in mind, maintaining a population of agents is an attractive method, as it allows data be collected with a diverse set of behaviors. This behavioral diversity is often boosted via multi-objective loss functions. However, those approaches typically leverage mean field updates based on pairwise distances, which makes them susceptible to cycling behaviors and increased redundancy. In addition, explicitly boosting diversity often has a detrimental impact on optimizing already fruitful behaviors for rewards. As such, the reward-diversity trade off typically relies on heuristics. Finally, such methods require behavioral representations, often handcrafted and domain specific. In this paper, we introduce an approach to optimize all members of a population simultaneously. Rather than using pairwise distance, we measure the volume of the entire population in a behavioral manifold, defined by task-agnostic behavioral embeddings. In addition, our algorithm Diversity via Determinants (DvD), adapts the degree of diversity during training using online learning techniques. We introduce both evolutionary and gradient-based instantiations of DvD and show they effectively improve exploration without reducing performance when better exploration is not required.

ICLR Conference 2020 Conference Paper

ES-MAML: Simple Hessian-Free Meta Learning

  • Xingyou Song
  • Wenbo Gao
  • Yuxiang Yang 0007
  • Krzysztof Choromanski
  • Aldo Pacchiano
  • Yunhao Tang

We introduce ES-MAML, a new framework for solving the model agnostic meta learning (MAML) problem based on Evolution Strategies (ES). Existing algorithms for MAML are based on policy gradients, and incur significant difficulties when attempting to estimate second derivatives using backpropagation on stochastic policies. We show how ES can be applied to MAML to obtain an algorithm which avoids the problem of estimating second derivatives, and is also conceptually simple and easy to implement. Moreover, ES-MAML can handle new types of nonsmooth adaptation operators, and other techniques for improving performance and estimation of ES methods become applicable. We show empirically that ES-MAML is competitive with existing methods and often yields better adaptation with fewer queries.

ICML Conference 2020 Conference Paper

Learning to Score Behaviors for Guided Policy Optimization

  • Aldo Pacchiano
  • Jack Parker-Holder
  • Yunhao Tang
  • Krzysztof Choromanski
  • Anna Choromanska
  • Michael I. Jordan

We introduce a new approach for comparing reinforcement learning policies, using Wasserstein distances (WDs) in a newly defined latent behavioral space. We show that by utilizing the dual formulation of the WD, we can learn score functions over policy behaviors that can in turn be used to lead policy optimization towards (or away from) (un)desired behaviors. Combined with smoothed WDs, the dual formulation allows us to devise efficient algorithms that take stochastic gradient descent steps through WD regularizers. We incorporate these regularizers into two novel on-policy algorithms, Behavior-Guided Policy Gradient and Behavior-Guided Evolution Strategies, which we demonstrate can outperform existing methods in a variety of challenging environments. We also provide an open source demo.

NeurIPS Conference 2020 Conference Paper

Model Selection in Contextual Stochastic Bandit Problems

  • Aldo Pacchiano
  • My Phan
  • Yasin Abbasi Yadkori
  • Anup Rao
  • Julian Zimmert
  • Tor Lattimore
  • Csaba Szepesvari

We study bandit model selection in stochastic environments. Our approach relies on a master algorithm that selects between candidate base algorithms. We develop a master-base algorithm abstraction that can work with general classes of base algorithms and different type of adversarial master algorithms. Our methods rely on a novel and generic smoothing transformation for bandit algorithms that permits us to obtain optimal $O(\sqrt{T})$ model selection guarantees for stochastic contextual bandit problems as long as the optimal base algorithm satisfies a high probability regret guarantee. We show through a lower bound that even when one of the base algorithms has $O(\log T)$ regret, in general it is impossible to get better than $\Omega(\sqrt{T})$ regret in model selection, even asymptotically. Using our techniques, we address model selection in a variety of problems such as misspecified linear contextual bandits \citep{lattimore2019learning}, linear bandit with unknown dimension \citep{Foster-Krishnamurthy-Luo-2019} and reinforcement learning with unknown feature maps. Our algorithm requires the knowledge of the optimal base regret to adjust the master learning rate. We show that without such prior knowledge any master can suffer a regret larger than the optimal base regret.

ICML Conference 2020 Conference Paper

On Approximate Thompson Sampling with Langevin Algorithms

  • Eric Mazumdar
  • Aldo Pacchiano
  • Yian Ma
  • Michael I. Jordan
  • Peter L. Bartlett

Thompson sampling for multi-armed bandit problems is known to enjoy favorable performance in both theory and practice. However, its wider deployment is restricted due to a significant computational limitation: the need for samples from posterior distributions at every iteration. In practice, this limitation is alleviated by making use of approximate sampling methods, yet provably incorporating approximate samples into Thompson Sampling algorithms remains an open problem. In this work we address this by proposing two efficient Langevin MCMC algorithms tailored to Thompson sampling. The resulting approximate Thompson Sampling algorithms are efficiently implementable and provably achieve optimal instance-dependent regret for the Multi-Armed Bandit (MAB) problem. To prove these results we derive novel posterior concentration bounds and MCMC convergence rates for log-concave distributions which may be of independent interest.

ICML Conference 2020 Conference Paper

Ready Policy One: World Building Through Active Learning

  • Philip J. Ball
  • Jack Parker-Holder
  • Aldo Pacchiano
  • Krzysztof Choromanski
  • Stephen J. Roberts

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v. s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.

NeurIPS Conference 2020 Conference Paper

Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian

  • Jack Parker-Holder
  • Luke Metz
  • Cinjon Resnick
  • Hengyuan Hu
  • Adam Lerer
  • Alistair Letcher
  • Alexander Peysakhovich
  • Aldo Pacchiano

Over the last decade, a single algorithm has changed many facets of our lives - Stochastic Gradient Descent (SGD). In the era of ever decreasing loss functions, SGD and its various offspring have become the go-to optimization tool in machine learning and are a key component of the success of deep neural networks (DNNs). While SGD is guaranteed to converge to a local optimum (under loose assumptions), in some cases it may matter which local optimum is found, and this is often context-dependent. Examples frequently arise in machine learning, from shape-versus-texture-features to ensemble methods and zero-shot coordination. In these settings, there are desired solutions which SGD on standard' loss functions will not find, since it instead converges to the easy' solutions. In this paper, we present a different approach. Rather than following the gradient, which corresponds to a locally greedy direction, we instead follow the eigenvectors of the Hessian. By iteratively following and branching amongst the ridges, we effectively span the loss surface to find qualitatively different solutions. We show both theoretically and experimentally that our method, called Ridge Rider (RR), offers a promising direction for a variety of challenging problems.

ICML Conference 2020 Conference Paper

Stochastic Flows and Geometric Optimization on the Orthogonal Group

  • Krzysztof Choromanski
  • David Cheikhi
  • Jared Quincy Davis
  • Valerii Likhosherstov
  • Achille Nazaret
  • Achraf Bahamou
  • Xingyou Song
  • Mrugank Akarte

We present a new class of stochastic, geometrically-driven optimization algorithms on the orthogonal group O(d) and naturally reductive homogeneous manifolds obtained from the action of the rotation group SO(d). We theoretically and experimentally demonstrate that our methods can be applied in various fields of machine learning including deep, convolutional and recurrent neural networks, reinforcement learning, normalizing flows and metric learning. We show an intriguing connection between efficient stochastic optimization on the orthogonal group and graph theory (e. g. matching problem, partition functions over graphs, graph-coloring). We leverage the theory of Lie groups and provide theoretical results for the designed class of algorithms. We demonstrate broad applicability of our methods by showing strong performance on the seemingly unrelated tasks of learning world models to obtain stable policies for the most difficult Humanoid agent from OpenAI Gym and improving convolutional neural networks.

AAMAS Conference 2019 Conference Paper

Computing Stable Solutions in Threshold Network Flow Games With Bounded Treewidth

  • Aldo Pacchiano
  • Yoram Bachrach

Network flow games are a prominent model for team formation, where a commodity can flow through a network whose edges are controlled by selfish agents. In Threshold Network Flow Games (TNFGs), an agent team is successful if the flow it can achieve between a source and target vertices meets or exceeds a certain threshold. Cooperative game theory allows predicting how agents are likely to share the the joint reward in such settings, by applying solution concepts such as the core, which characterizes stable reward distributions. When TNFGs have empty cores, every reward distribution is somewhat unstable, which requires using a relaxed solution such as the least-core to find the most stable distribution. Earlier work showed that computing the least-core in TNFGs is computationally hard, but tractable for very restricted graphs, such as layer graphs. We extend these results, presenting polynomial algorithms for the much larger class of bounded-treewidth graphs.

NeurIPS Conference 2019 Conference Paper

From Complexity to Simplicity: Adaptive ES-Active Subspaces for Blackbox Optimization

  • Krzysztof Choromanski
  • Aldo Pacchiano
  • Jack Parker-Holder
  • Yunhao Tang
  • Vikas Sindhwani

We present a new algorithm (ASEBO) for optimizing high-dimensional blackbox functions. ASEBO adapts to the geometry of the function and learns optimal sets of sensing directions, which are used to probe it, on-the-fly. It addresses the exploration-exploitation trade-off of blackbox optimization with expensive blackbox queries by continuously learning the bias of the lower-dimensional model used to approximate gradients of smoothings of the function via compressed sensing and contextual bandits methods. To obtain this model, it leverages techniques from the emerging theory of active subspaces in a novel ES blackbox optimization context. As a result, ASEBO learns the dynamically changing intrinsic dimensionality of the gradient space and adapts to the hardness of different stages of the optimization without external supervision. Consequently, it leads to more sample-efficient blackbox optimization than state-of-the-art algorithms. We provide theoretical results and test ASEBO advantages over other methods empirically by evaluating it on the set of reinforcement learning policy optimization tasks as well as functions from the recently open-sourced Nevergrad library.

ICML Conference 2019 Conference Paper

Online learning with kernel losses

  • Niladri S. Chatterji
  • Aldo Pacchiano
  • Peter L. Bartlett

We present a generalization of the adversarial linear bandits framework, where the underlying losses are kernel functions (with an associated reproducing kernel Hilbert space) rather than linear functions. We study a version of the exponential weights algorithm and bound its regret in this setting. Under conditions on the eigen-decay of the kernel we provide a sharp characterization of the regret for this algorithm. When we have polynomial eigen-decay ($\mu_j \le \mathcal{O}(j^{-\beta})$), we find that the regret is bounded by $\mathcal{R}_n \le \mathcal{O}(n^{\beta/2(\beta-1)})$. While under the assumption of exponential eigen-decay ($\mu_j \le \mathcal{O}(e^{-\beta j })$) we get an even tighter bound on the regret $\mathcal{R}_n \le \tilde{\mathcal{O}}(n^{1/2})$. When the eigen-decay is polynomial we also show a non-matching minimax lower bound on the regret of $\mathcal{R}_n \ge \Omega(n^{(\beta+1)/2\beta})$ and a lower bound of $\mathcal{R}_n \ge \Omega(n^{1/2})$ when the decay in the eigen-values is exponentially fast. We also study the full information setting when the underlying losses are kernel functions and present an adapted exponential weights algorithm and a conditional gradient descent algorithm.

UAI Conference 2019 Conference Paper

Wasserstein Fair Classification

  • Ray Jiang
  • Aldo Pacchiano
  • Tom Stepleton
  • Heinrich Jiang
  • Silvia Chiappa

We propose an approach to fair classification that enforces independence between the classifier outputs and sensitive information by minimizing Wasserstein-1 distances. The approach has desirable theoretical properties and is robust to specific choices of the threshold used to obtain class predictions from model outputs. We introduce different methods that enable hid-ing sensitive information at test time or have a simple and fast implementation. We show empirical performance against different fair-ness baselines on several benchmark fairness datasets.

NeurIPS Conference 2018 Conference Paper

Gen-Oja: Simple & Efficient Algorithm for Streaming Generalized Eigenvector Computation

  • Kush Bhatia
  • Aldo Pacchiano
  • Nicolas Flammarion
  • Peter Bartlett
  • Michael Jordan

In this paper, we study the problems of principle Generalized Eigenvector computation and Canonical Correlation Analysis in the stochastic setting. We propose a simple and efficient algorithm for these problems. We prove the global convergence of our algorithm, borrowing ideas from the theory of fast-mixing Markov chains and two-Time-Scale Stochastic Approximation, showing that it achieves the optimal rate of convergence. In the process, we develop tools for understanding stochastic processes with Markovian noise which might be of independent interest.

NeurIPS Conference 2018 Conference Paper

Geometrically Coupled Monte Carlo Sampling

  • Mark Rowland
  • Krzysztof Choromanski
  • François Chalus
  • Aldo Pacchiano
  • Tamas Sarlos
  • Richard Turner
  • Adrian Weller

Monte Carlo sampling in high-dimensional, low-sample settings is important in many machine learning tasks. We improve current methods for sampling in Euclidean spaces by avoiding independence, and instead consider ways to couple samples. We show fundamental connections to optimal transport theory, leading to novel sampling algorithms, and providing new theoretical grounding for existing strategies. We compare our new strategies against prior methods for improving sample efficiency, including QMC, by studying discrepancy. We explore our findings empirically, and observe benefits of our sampling schemes for reinforcement learning and generative modelling.

EWRL Workshop 2018 Workshop Paper

Reinforcement Learning with Wasserstein Distance Regularisation, with Applications to Multipolicy Learning

  • Mohammed Abdullah
  • Moez Draief
  • Aldo Pacchiano

We describe an application of Wasserstein distance to Reinforcement Learning. The Wasserstein distance in question is between the distribution of mappings of trajectories of a policy into some metric space, and some other fixed distribution (which may, for example, come from another policy). Different policies induce different distributions, so given an underlying metric, the Wasserstein distance quantifies how different policies are. This can be used to learn multiple polices which are different in terms of such Wasserstein distances by using a Wasserstein regulariser. Changing the sign of the regularisation parameter, one can learn a policy for which its trajectory mapping distribution is attracted to a given fixed distribution.

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