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Alan Lukežič

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2 papers
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2

AAAI Conference 2026 Conference Paper

Generalized-Scale Object Counting with Gradual Query Aggregation

  • Jer Pelhan
  • Alan Lukežič
  • Matej Kristan

Few-shot detection-based counters estimate the number of instances in the image specified only by a few test-time exemplars. A common approach to localize objects across multiple sizes is to merge backbone features of different resolutions. Furthermore, to enable small object detection in densely populated regions, the input image is commonly upsampled and tiling is applied to cope with the increased computational and memory requirements. Because of these ad-hoc solutions, existing counters struggle with images containing diverse-sized objects and densely populated regions of small objects. We propose GeCo2, an end-to-end few-shot counting and detection method that explicitly addresses the object scale issues. A new dense query representation gradually aggregates exemplar-specific feature information across scales that leads to high-resolution dense queries that enable detection of large as well as small objects. GeCo2 surpasses state-of-the-art few-shot counters in counting as well as detection accuracy by ~10% while running ~3x faster at smaller GPU memory footprint.

NeurIPS Conference 2024 Conference Paper

A Novel Unified Architecture for Low-Shot Counting by Detection and Segmentation

  • Jer Pelhan
  • Alan Lukežič
  • Vitjan Zavrtanik
  • Matej Kristan

Low-shot object counters estimate the number of objects in an image using few or no annotated exemplars. Objects are localized by matching them to prototypes, which are constructed by unsupervised image-wide object appearance aggregation. Due to potentially diverse object appearances, the existing approaches often lead to overgeneralization and false positive detections. Furthermore, the best-performing methods train object localization by a surrogate loss, that predicts a unit Gaussian at each object center. This loss is sensitive to annotation error, hyperparameters and does not directly optimize the detection task, leading to suboptimal counts. We introduce GeCo, a novel low-shot counter that achieves accurate object detection, segmentation, and count estimation in a unified architecture. GeCo robustly generalizes the prototypes across objects appearances through a novel dense object query formulation. In addition, a novel counting loss is proposed, that directly optimizes the detection task and avoids the issues of the standard surrogate loss. GeCo surpasses the leading few-shot detection-based counters by $\sim$25\% in the total count MAE, achieves superior detection accuracy and sets a new solid state-of-the-art result across all low-shot counting setups. The code will be available on GitHub.