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Akhil Bagaria

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
2 author rows

Possible papers

10

AAAI Conference 2025 Conference Paper

Discovering Options That Minimize Average Planning Time

  • Alexander Ivanov
  • Akhil Bagaria
  • George Konidaris

We present an option discovery algorithm that accelerates planning by minimizing the shortest distance between any two states in the MDP. The proposed algorithm produces options that approximately minimize planning time in the multi-goal setting: it is shown to be a worst case (4-alpha, 2)-approximation of the optimal option set, where alpha is the approximation ratio of the k-medians with penalties subroutine. We then present a variation, "Fast Average Options", with improved run-time and describe a general means of producing similar algorithms based on selection of a k-medians subroutine. We empirically evaluate our method on four discrete and two continuous control planning domains and show that it outperforms other leading option discovery algorithms.

RLJ Journal 2025 Journal Article

Intrinsically Motivated Discovery of Temporally Abstract Graph-based Models of the World

  • Akhil Bagaria
  • Anita De Mello Koch
  • Rafael Rodriguez-Sanchez
  • Sam Lobel
  • George Konidaris

We seek to design reinforcement learning agents that build plannable models of the world that are abstract in both state and time. We propose a new algorithm to construct a skill graph; nodes in the skill graph represent abstract states and edges represent skill policies. Previous works that learn a skill graph use random sampling from the state-space and nearest-neighbor search: operations that are infeasible in environments with high-dimensional observations (for example, images). Furthermore, previous algorithms attempt to increase the probability of all edges (by repeatedly executing the corresponding skills) so that the resulting graph is robust and reliable everywhere. However, exhaustive coverage is infeasible in large environments, and agents should prioritize practicing skills that are more likely to result in higher reward. We show that our agent can solve challenging image-based exploration problems more rapidly than vanilla model-free RL and state-of-the-art novelty-based exploration; then, we show that the resulting abstract model solve a family of tasks not provided during the agent's exploration phase.

RLC Conference 2025 Conference Paper

Intrinsically Motivated Discovery of Temporally Abstract Graph-based Models of the World

  • Akhil Bagaria
  • Anita De Mello Koch
  • Rafael Rodriguez-Sanchez
  • Sam Lobel
  • George Konidaris

We seek to design reinforcement learning agents that build plannable models of the world that are abstract in both state and time. We propose a new algorithm to construct a skill graph; nodes in the skill graph represent abstract states and edges represent skill policies. Previous works that learn a skill graph use random sampling from the state-space and nearest-neighbor search: operations that are infeasible in environments with high-dimensional observations (for example, images). Furthermore, previous algorithms attempt to increase the probability of all edges (by repeatedly executing the corresponding skills) so that the resulting graph is robust and reliable everywhere. However, exhaustive coverage is infeasible in large environments, and agents should prioritize practicing skills that are more likely to result in higher reward. We show that our agent can solve challenging image-based exploration problems more rapidly than vanilla model-free RL and state-of-the-art novelty-based exploration; then, we show that the resulting abstract model solve a family of tasks not provided during the agent's exploration phase.

NeurIPS Conference 2023 Conference Paper

Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning

  • Akhil Bagaria
  • Ben Abbatematteo
  • Omer Gottesman
  • Matt Corsaro
  • Sreehari Rammohan
  • George Konidaris

An agent learning an option in hierarchical reinforcement learning must solve three problems: identify the option's subgoal (termination condition), learn a policy, and learn where that policy will succeed (initiation set). The termination condition is typically identified first, but the option policy and initiation set must be learned simultaneously, which is challenging because the initiation set depends on the option policy, which changes as the agent learns. Consequently, data obtained from option execution becomes invalid over time, leading to an inaccurate initiation set that subsequently harms downstream task performance. We highlight three issues---data non-stationarity, temporal credit assignment, and pessimism---specific to learning initiation sets, and propose to address them using tools from off-policy value estimation and classification. We show that our method learns higher-quality initiation sets faster than existing methods (in MiniGrid and Montezuma's Revenge), can automatically discover promising grasps for robot manipulation (in Robosuite), and improves the performance of a state-of-the-art option discovery method in a challenging maze navigation task in MuJoCo.

ICML Conference 2023 Conference Paper

Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning

  • Sam Lobel
  • Akhil Bagaria
  • George Konidaris 0001

We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin flips). This insight is used to set up a simple supervised learning objective which, when optimized, yields a state’s visitation count. We show that our method is significantly more effective at deducing ground-truth visitation counts than previous work; when used as an exploration bonus for a model-free reinforcement learning algorithm, it outperforms existing approaches on most of 9 challenging exploration tasks, including the Atari game Montezuma’s Revenge.

IJCAI Conference 2023 Conference Paper

Scaling Goal-based Exploration via Pruning Proto-goals

  • Akhil Bagaria
  • Tom Schaul

One of the gnarliest challenges in reinforcement learning (RL) is exploration that scales to vast domains, where novelty-, or coverage-seeking behaviour falls short. Goal-directed, purposeful behaviours are able to overcome this, but rely on a good goal space. The core challenge in goal discovery is finding the right balance between generality (not hand-crafted) and tractability (useful, not too many). Our approach explicitly seeks the middle ground, enabling the human designer to specify a vast but meaningful proto-goal space, and an autonomous discovery process to refine this to a narrower space of controllable, reachable, novel, and relevant goals. The effectiveness of goal-conditioned exploration with the latter is then demonstrated in three challenging environments.

AAAI Conference 2022 Conference Paper

Optimistic Initialization for Exploration in Continuous Control

  • Sam Lobel
  • Omer Gottesman
  • Cameron Allen
  • Akhil Bagaria
  • George Konidaris

Optimistic initialization underpins many theoretically sound exploration schemes in tabular domains; however, in the deep function approximation setting, optimism can quickly disappear if initialized naı̈vely. We propose a framework for more effectively incorporating optimistic initialization into reinforcement learning for continuous control. Our approach uses metric information about the state-action space to estimate which transitions are still unexplored, and explicitly maintains the initial Q-value optimism for the corresponding state-action pairs. We also develop methods for efficiently approximating these training objectives, and for incorporating domain knowledge into the optimistic envelope to improve sample efficiency. We empirically evaluate these approaches on a variety of hard exploration problems in continuous control, where our method outperforms existing exploration techniques.

IJCAI Conference 2021 Conference Paper

Robustly Learning Composable Options in Deep Reinforcement Learning

  • Akhil Bagaria
  • Jason Senthil
  • Matthew Slivinski
  • George Konidaris

Hierarchical reinforcement learning (HRL) is only effective for long-horizon problems when high-level skills can be reliably sequentially executed. Unfortunately, learning reliably composable skills is difficult, because all the components of every skill are constantly changing during learning. We propose three methods for improving the composability of learned skills: representing skill initiation regions using a combination of pessimistic and optimistic classifiers; learning re-targetable policies that are robust to non-stationary subgoal regions; and learning robust option policies using model-based RL. We test these improvements on four sparse-reward maze navigation tasks involving a simulated quadrupedal robot. Each method successively improves the robustness of a baseline skill discovery method, substantially outperforming state-of-the-art flat and hierarchical methods.

ICML Conference 2021 Conference Paper

Skill Discovery for Exploration and Planning using Deep Skill Graphs

  • Akhil Bagaria
  • Jason K. Senthil
  • George Konidaris 0001

We introduce a new skill-discovery algorithm that builds a discrete graph representation of large continuous MDPs, where nodes correspond to skill subgoals and the edges to skill policies. The agent constructs this graph during an unsupervised training phase where it interleaves discovering skills and planning using them to gain coverage over ever-increasing portions of the state-space. Given a novel goal at test time, the agent plans with the acquired skill graph to reach a nearby state, then switches to learning to reach the goal. We show that the resulting algorithm, Deep Skill Graphs, outperforms both flat and existing hierarchical reinforcement learning methods on four difficult continuous control tasks.

ICLR Conference 2020 Conference Paper

Option Discovery using Deep Skill Chaining

  • Akhil Bagaria
  • George Konidaris 0001

Autonomously discovering temporally extended actions, or skills, is a longstanding goal of hierarchical reinforcement learning. We propose a new algorithm that combines skill chaining with deep neural networks to autonomously discover skills in high-dimensional, continuous domains. The resulting algorithm, deep skill chaining, constructs skills with the property that executing one enables the agent to execute another. We demonstrate that deep skill chaining significantly outperforms both non-hierarchical agents and other state-of-the-art skill discovery techniques in challenging continuous control tasks.

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