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Ajay Mandlekar

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20 papers
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20

ICLR Conference 2025 Conference Paper

AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation

  • Jiafei Duan
  • Wilbert Pumacay
  • Nishanth Kumar
  • Yi Ru Wang
  • Shulin Tian
  • Wentao Yuan
  • Ranjay Krishna
  • Dieter Fox

Robotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA’s failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models. Project page: https://aha-vlm.github.io

ICRA Conference 2025 Conference Paper

DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

  • Zhenyu Jiang 0002
  • Yuqi Xie
  • Kevin Lin
  • Zhenjia Xu
  • Weikang Wan
  • Ajay Mandlekar
  • Linxi Fan
  • Yuke Zhu

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the high costs and human efforts involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the difficulty of simultaneously controlling the two arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for training data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for bimanual robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at dexmimicgen.github.io.

NeurIPS Conference 2025 Conference Paper

Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training

  • Shuo Cheng
  • Liqian Ma
  • Zhenyang Chen
  • Ajay Mandlekar
  • Caelan Garrett
  • Danfei Xu

Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation, transferring policies to the real world is hampered by various simulation and real domain gaps. In this work, we propose a unified sim-and-real co-training framework for learning generalizable manipulation policies that primarily leverages simulation and only requires a few real-world demonstrations. Central to our approach is learning a domain-invariant, task-relevant feature space. Our key insight is that aligning the joint distributions of observations and their corresponding actions across domains provides a richer signal than aligning observations (marginals) alone. We achieve this by embedding an Optimal Transport (OT)-inspired loss within the co-training framework, and extend this to an Unbalanced OT framework to handle the imbalance between abundant simulation data and limited real-world examples. We validate our method on challenging manipulation tasks, showing it can leverage abundant simulation data to achieve up to a 30\% improvement in the real-world success rate and even generalize to scenarios seen only in simulation.

ICLR Conference 2025 Conference Paper

Latent Action Pretraining from Videos

  • Seonghyeon Ye
  • Joel Jang
  • Byeongguk Jeon
  • Se June Joo
  • Jianwei Yang
  • Baolin Peng
  • Ajay Mandlekar
  • Reuben Tan

We introduce Latent Action Pretraining for general Action models (LAPA), the first unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation models.

ICML Conference 2025 Conference Paper

One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation

  • Zhendong Wang 0005
  • Max Li
  • Ajay Mandlekar
  • Zhenjia Xu
  • Jiaojiao Fan
  • Yashraj Narang
  • Linxi Fan
  • Yuke Zhu

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2%$-$10%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1. 5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. A video demo is provided at our project page, and the code will be publicly available.

ICLR Conference 2025 Conference Paper

What Matters in Learning from Large-Scale Datasets for Robot Manipulation

  • Vaibhav Saxena
  • Matthew Bronars
  • Nadun Ranawaka Arachchige
  • Kuancheng Wang
  • Woo-Chul Shin
  • Soroush Nasiriany
  • Ajay Mandlekar
  • Danfei Xu

Imitation learning from large multi-task demonstration datasets has emerged as a promising path for building generally-capable robots. As a result, 1000s of hours have been spent on building such large-scale datasets around the globe. Despite the continuous growth of such efforts, we still lack a systematic understanding of what data should be collected to improve the utility of a robotics dataset and facilitate downstream policy learning. In this work, we conduct a large-scale dataset composition study to answer this question. We develop a data generation framework to procedurally emulate common sources of diversity in existing datasets (such as sensor placements and object types and arrangements), and use it to generate large-scale robot datasets with controlled compositions, enabling a suite of dataset composition studies that would be prohibitively expensive in the real world. We focus on two practical settings: (1) what types of diversity should be emphasized when future researchers collect large-scale datasets for robotics, and (2) how should current practitioners retrieve relevant demonstrations from existing datasets to maximize downstream policy performance on tasks of interest. Our study yields several critical insights -- for example, we find that camera poses and spatial arrangements are crucial dimensions for both diversity in collection and alignment in retrieval. In real-world robot learning settings, we find that not only do our insights from simulation carry over, but our retrieval strategies on existing datasets such as DROID allow us to consistently outperform existing training strategies by up to 70\%.

IROS Conference 2024 Conference Paper

IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning

  • Ryan Hoque
  • Ajay Mandlekar
  • Caelan Reed Garrett
  • Ken Goldberg
  • Dieter Fox

Imitation learning is a promising paradigm for training robot control policies, but these policies can suffer from distribution shift, where the conditions at evaluation time differ from those in the training data. A popular approach for increasing policy robustness to distribution shift is interactive imitation learning (i. e. , DAgger and variants), where a human operator provides corrective interventions during policy rollouts. However, collecting a sufficient amount of interventions to cover the distribution of policy mistakes can be burdensome for human operators. We propose IntervenGen (I-Gen), a novel data augmentation system for robot control that autonomously produces a large set of corrective interventions with rich coverage of the state space from a small number of human interventions. We apply I-Gen to 4 simulated environments and 1 physical environment with object pose estimation error and show that it can increase policy robustness by up to 39× with only 10 human interventions. Videos and more results are available at https://sites.google.com/view/intervengen2024.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

TMLR Journal 2024 Journal Article

Voyager: An Open-Ended Embodied Agent with Large Language Models

  • Guanzhi Wang
  • Yuqi Xie
  • Yunfan Jiang
  • Ajay Mandlekar
  • Chaowei Xiao
  • Yuke Zhu
  • Linxi Fan
  • Anima Anandkumar

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in an open-ended world that continuously explores, acquires diverse skills, and makes novel discoveries without human intervention in Minecraft. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent’s capability rapidly and alleviates catastrophic forgetting. Empirically, Voyager demonstrates strong in-context lifelong learning capabilities. It outperforms prior SOTA by obtaining 3.1x more unique items, unlocking tech tree milestones up to 15.3x faster, and traveling 2.3x longer distances. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.

IROS Conference 2023 Conference Paper

Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible Tasks

  • Kuan Fang
  • Toki Migimatsu
  • Ajay Mandlekar
  • Li Fei-Fei 0001
  • Jeannette Bohg

Solving real-world manipulation tasks requires robots to be equipped with a repertoire of skills that can be applied to diverse scenarios. While learning-based methods can enable robots to acquire skills from interaction data, their success relies on collecting training data that covers the diverse range of tasks that the robot may encounter during the test time. However, creating diverse and feasible training tasks often requires extensive domain knowledge and non-trivial manual labor. We introduce Active Task Randomization (ATR), an approach that learns robust skills through the unsupervised generation of training tasks. ATR selects suitable training tasks-which consist of an environment configuration and manipulation goal-by actively balancing their diversity and feasibility. In doing so, ATR effectively creates a curriculum that gradually increases task diversity while maintaining a moderate level of feasibility, which leads to more complex tasks as the skills become more capable. ATR predicts task diversity and feasibility with a compact task representation that is learned concurrently with the skills. The selected tasks are then procedurally generated in simulation with a graph-based parameterization. We demonstrate that the learned skills can be composed by a task planner to solve unseen sequential manipulation problems based on visual inputs. Compared to baseline methods, ATR can achieve superior success rates in single-step and sequential manipulation tasks. Videos are available at sites.google.com/view/active-task-randomization/

NeurIPS Conference 2022 Conference Paper

MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

  • Linxi Fan
  • Guanzhi Wang
  • Yunfan Jiang
  • Ajay Mandlekar
  • Yuncong Yang
  • Haoyi Zhu
  • Andrew Tang
  • De-An Huang

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite, knowledge bases, algorithm implementation, and pretrained models (https: //minedojo. org) to promote research towards the goal of generally capable embodied agents.

NeurIPS Conference 2022 Conference Paper

MoCoDA: Model-based Counterfactual Data Augmentation

  • Silviu Pitis
  • Elliot Creager
  • Ajay Mandlekar
  • Animesh Garg

The number of states in a dynamic process is exponential in the number of objects, making reinforcement learning (RL) difficult in complex, multi-object domains. For agents to scale to the real world, they will need to react to and reason about unseen combinations of objects. We argue that the ability to recognize and use local factorization in transition dynamics is a key element in unlocking the power of multi-object reasoning. To this end, we show that (1) known local structure in the environment transitions is sufficient for an exponential reduction in the sample complexity of training a dynamics model, and (2) a locally factored dynamics model provably generalizes out-of-distribution to unseen states and actions. Knowing the local structure also allows us to predict which unseen states and actions this dynamics model will generalize to. We propose to leverage these observations in a novel Model-based Counterfactual Data Augmentation (MoCoDA) framework. MoCoDA applies a learned locally factored dynamics model to an augmented distribution of states and actions to generate counterfactual transitions for RL. MoCoDA works with a broader set of local structures than prior work and allows for direct control over the augmented training distribution. We show that MoCoDA enables RL agents to learn policies that generalize to unseen states and actions. We use MoCoDA to train an offline RL agent to solve an out-of-distribution robotics manipulation task on which standard offline RL algorithms fail.

ICRA Conference 2021 Conference Paper

Deep Affordance Foresight: Planning Through What Can Be Done in the Future

  • Danfei Xu
  • Ajay Mandlekar
  • Roberto Martín-Martín
  • Yuke Zhu
  • Silvio Savarese
  • Li Fei-Fei 0001

Planning in realistic environments requires searching in large planning spaces. Affordances are a powerful concept to simplify this search, because they model what actions can be successful in a given situation. However, the classical notion of affordance is not suitable for long horizon planning because it only informs the robot about the immediate outcome of actions instead of what actions are best for achieving a long-term goal. In this paper, we introduce a new affordance representation that enables the robot to reason about the longterm effects of actions through modeling what actions are afforded in the future. Based on the new representation, we develop a learning-to-plan method, Deep Affordance Foresight (DAF), that learns partial environment models of affordances of parameterized motor skills through trial-and-error. We evaluate DAF on two challenging manipulation domains and show that it can effectively learn to carry out multi-step tasks, share learned affordance representations among different tasks, and learn to plan with high-dimensional image inputs.

IROS Conference 2021 Conference Paper

Generalization Through Hand-Eye Coordination: An Action Space for Learning Spatially-Invariant Visuomotor Control

  • Chen Wang 0053
  • Rui Wang
  • Ajay Mandlekar
  • Li Fei-Fei 0001
  • Silvio Savarese
  • Danfei Xu

Imitation Learning (IL) is an effective framework to learn visuomotor skills from offline demonstration data. However, IL methods often fail to generalize to new scene configurations not covered by training data. On the other hand, humans can manipulate objects in varying conditions. Key to such capability is hand-eye coordination, a cognitive ability that enables humans to adaptively direct their movements at task-relevant objects and be invariant to the objects’ absolute spatial location. In this work, we present a learnable action space, Hand-eye Action Networks (HAN) that learns coordinated hand-eye movements from human teleoperated demonstrations. Through a set of challenging multi-stage manipulation tasks, we show that a visuomotor policy equipped with HAN is able to inherit the key spatial invariance property of handeye coordination and achieve generalization to new scene configurations. Additional materials available at https://sites.google.com/stanford.edu/han

ICRA Conference 2021 Conference Paper

Learning Multi-Arm Manipulation Through Collaborative Teleoperation

  • Albert Tung
  • Josiah Wong
  • Ajay Mandlekar
  • Roberto Martín-Martín
  • Yuke Zhu
  • Li Fei-Fei 0001
  • Silvio Savarese

Imitation Learning (IL) is a powerful paradigm to teach robots to perform manipulation tasks by allowing them to learn from human demonstrations collected via teleoperation, but has mostly been limited to single-arm manipulation. However, many real-world tasks require multiple arms, such as lifting a heavy object or assembling a desk. Unfortunately, applying IL to multi-arm manipulation tasks has been challenging –asking a human to control more than one robotic arm can impose significant cognitive burden and is often only possible for a maximum of two robot arms. To address these challenges, we present MULTI-ARM ROBOTURK (MART), a multi-user data collection platform that allows multiple remote users to simultaneously teleoperate a set of robotic arms and collect demonstrations for multi-arm tasks. Using MART, we collected demonstrations for five novel two and three-arm tasks from several geographically separated users. From our data we arrived at a critical insight: most multi-arm tasks do not require global coordination throughout its full duration, but only during specific moments. We show that learning from such data consequently presents challenges for centralized agents that directly attempt to model all robot actions simultaneously, and perform a comprehensive study of different policy architectures with varying levels of centralization on our tasks. Finally, we propose and evaluate a base-residual policy framework that allows trained policies to better adapt to the mixed coordination setting common in multi-arm manipulation, and show that a centralized policy augmented with a decentralized residual model outperforms all other models on our set of benchmark tasks. Additional results and videos at https://roboturk.stanford.edu/multiarm

ICRA Conference 2020 Conference Paper

Controlling Assistive Robots with Learned Latent Actions

  • Dylan P. Losey
  • Krishnan Srinivasan
  • Ajay Mandlekar
  • Animesh Garg
  • Dorsa Sadigh

Assistive robotic arms enable users with physical disabilities to perform everyday tasks without relying on a caregiver. Unfortunately, the very dexterity that makes these arms useful also makes them challenging to teleoperate: the robot has more degrees-of-freedom than the human can directly coordinate with a handheld joystick. Our insight is that we can make assistive robots easier for humans to control by leveraging latent actions. Latent actions provide a lowdimensional embedding of high-dimensional robot behavior: for example, one latent dimension might guide the assistive arm along a pouring motion. In this paper, we design a teleoperation algorithm for assistive robots that learns latent actions from task demonstrations. We formulate the controllability, consistency, and scaling properties that user-friendly latent actions should have, and evaluate how different lowdimensional embeddings capture these properties. Finally, we conduct two user studies on a robotic arm to compare our latent action approach to both state-of-the-art shared autonomy baselines and a teleoperation strategy currently used by assistive arms. Participants completed assistive eating and cooking tasks more efficiently when leveraging our latent actions, and also subjectively reported that latent actions made the task easier to perform. The video accompanying this paper can be found at: https://youtu.be/wjnhrzugBj4.

ICRA Conference 2020 Conference Paper

IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data

  • Ajay Mandlekar
  • Fabio Ramos 0001
  • Byron Boots
  • Silvio Savarese
  • Li Fei-Fei 0001
  • Animesh Garg
  • Dieter Fox

Learning from offline task demonstrations is a problem of great interest in robotics. For simple short-horizon manipulation tasks with modest variation in task instances, offline learning from a small set of demonstrations can produce controllers that successfully solve the task. However, leveraging a fixed batch of data can be problematic for larger datasets and longer-horizon tasks with greater variations. The data can exhibit substantial diversity and consist of suboptimal solution approaches. In this paper, we propose Implicit Reinforcement without Interaction at Scale (IRIS), a novel framework for learning from large-scale demonstration datasets. IRIS factorizes the control problem into a goal-conditioned low-level controller that imitates short demonstration sequences and a high-level goal selection mechanism that sets goals for the low-level and selectively combines parts of suboptimal solutions leading to more successful task completions. We evaluate IRIS across three datasets, including the RoboTurk Cans dataset collected by humans via crowdsourcing, and show that performant policies can be learned from purely offline learning. Additional results at https://sites.google.com/stanford.edu/iris/.

IROS Conference 2019 Conference Paper

Scaling Robot Supervision to Hundreds of Hours with RoboTurk: Robotic Manipulation Dataset through Human Reasoning and Dexterity

  • Ajay Mandlekar
  • Jonathan Booher
  • Max Spero
  • Albert Tung
  • Anchit Gupta
  • Yuke Zhu
  • Animesh Garg
  • Silvio Savarese

Large, richly annotated datasets have accelerated progress in fields such as computer vision and natural language processing, but replicating these successes in robotics has been challenging. While prior data collection methodologies such as self-supervision have resulted in large datasets, the data can have poor signal-to-noise ratio. By contrast, previous efforts to collect task demonstrations with humans provide better quality data, but they cannot reach the same data magnitude. Furthermore, neither approach places guarantees on the diversity of the data collected, in terms of solution strategies. In this work, we leverage and extend the RoboTurk platform to scale up data collection for robotic manipulation using remote teleoperation. The primary motivation for our platform is two-fold: (1) to address the shortcomings of prior work and increase the total quantity of manipulation data collected through human supervision by an order of magnitude without sacrificing the quality of the data and (2) to collect data on challenging manipulation tasks across several operators and observe a diverse set of emergent behaviors and solutions. We collected over 111 hours of robot manipulation data across 54 users and 3 challenging manipulation tasks in 1 week, resulting in the largest robot dataset collected via remote teleoperation. We evaluate the quality of our platform, the diversity of demonstrations in our dataset, and the utility of our dataset via quantitative and qualitative analysis. For additional results, supplementary videos, and to download our dataset, visit http; //roboturk. stanford.edu/realrobotdataset

RLDM Conference 2017 Conference Abstract

Adversarially Robust Policy Learning through Active Construction of Physically-Plausible

  • Animesh Garg
  • Ajay Mandlekar

Policy search methods in reinforcement learning have demonstrated success in scaling up to larger problem sizes beyond toy examples. However, deploying these methods on real robots remains chal- lenging due to the large sample complexity required during learning and their vulnerability to malicious intervention. Model-based methods using simulated approximations of the target domains offer a possible solution, with the caveat that algorithms need to adapt across errors in modeling and adversarial pertur- bations. We introduce Adversarially Robust Policy Learning (ARPL), an algorithm that leverages active computation of physically-plausible adversarial examples during training to enable sample-efficient policy learning in the source domain and robust performance under both random and adversarial input pertur- bations. We also show that ARPL is analogous to improving the distance to uncontrollability for linear systems, which provides a guideline for a comparison of controller robustness in complex models. We evaluate ARPL on four continuous control tasks and show superior resilience to 18 different threat models across 100 policy instances for each task as compared to state-of-the-art robust policy learning methods. Code, data, and additional results are available at: https: //stanfordrl. github. io/ARPL.

IROS Conference 2017 Conference Paper

Adversarially Robust Policy Learning: Active construction of physically-plausible perturbations

  • Ajay Mandlekar
  • Yuke Zhu
  • Animesh Garg
  • Li Fei-Fei 0001
  • Silvio Savarese

Policy search methods in reinforcement learning have demonstrated success in scaling up to larger problems beyond toy examples. However, deploying these methods on real robots remains challenging due to the large sample complexity required during learning and their vulnerability to malicious intervention. We introduce Adversarially Robust Policy Learning (ARPL), an algorithm that leverages active computation of physically-plausible adversarial examples during training to enable robust policy learning in the source domain and robust performance under both random and adversarial input perturbations. We evaluate ARPL on four continuous control tasks and show superior resilience to changes in physical environment dynamics parameters and environment state as compared to state-of-the-art robust policy learning methods. Code, data, and additional experimental results are available at: stanfordvl.github.io/ARPL.

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