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Afroz Mohiuddin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
2 author rows

Possible papers

4

JMLR Journal 2023 Journal Article

Scaling Up Models and Data with t5x and seqio

  • Adam Roberts
  • Hyung Won Chung
  • Gaurav Mishra
  • Anselm Levskaya
  • James Bradbury
  • Daniel Andor
  • Sharan Narang
  • Brian Lester

Scaling up training datasets and model parameters have benefited neural network-based language models, but also present challenges like distributed compute, input data bottlenecks and reproducibility of results. We introduce two simple and scalable software libraries that simplify these issues: t5x enables training large language models at scale, while seqio enables reproducible input and evaluation pipelines. These open-source libraries have been used to train models with hundreds of billions of parameters on multi-terabyte datasets. Configurations and instructions for T5-like and GPT-like models are also provided. The libraries can be found at https://github.com/google-research/t5x and https://github.com/google/seqio. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2023. ( edit, beta )

ICLR Conference 2021 Conference Paper

Rethinking Attention with Performers

  • Krzysztof Choromanski
  • Valerii Likhosherstov
  • David Dohan
  • Xingyou Song
  • Andreea Gane
  • Tamás Sarlós
  • Peter Hawkins
  • Jared Quincy Davis

We introduce Performers, Transformer architectures which can estimate regular (softmax) full-rank-attention Transformers with provable accuracy, but using only linear (as opposed to quadratic) space and time complexity, without relying on any priors such as sparsity or low-rankness. To approximate softmax attention-kernels, Performers use a novel Fast Attention Via positive Orthogonal Random features approach (FAVOR+), which may be of independent interest for scalable kernel methods. FAVOR+ can also be used to efficiently model kernelizable attention mechanisms beyond softmax. This representational power is crucial to accurately compare softmax with other kernels for the first time on large-scale tasks, beyond the reach of regular Transformers, and investigate optimal attention-kernels. Performers are linear architectures fully compatible with regular Transformers and with strong theoretical guarantees: unbiased or nearly-unbiased estimation of the attention matrix, uniform convergence and low estimation variance. We tested Performers on a rich set of tasks stretching from pixel-prediction through text models to protein sequence modeling. We demonstrate competitive results with other examined efficient sparse and dense attention methods, showcasing effectiveness of the novel attention-learning paradigm leveraged by Performers.

NeurIPS Conference 2021 Conference Paper

Sparse is Enough in Scaling Transformers

  • Sebastian Jaszczur
  • Aakanksha Chowdhery
  • Afroz Mohiuddin
  • Lukasz Kaiser
  • Wojciech Gajewski
  • Henryk Michalewski
  • Jonni Kanerva

Large Transformer models yield impressive results on many tasks, but are expensive to train, or even fine-tune, and so slow at decoding that their use and study becomes out of reach. We address this problem by leveraging sparsity. We study sparse variants for all layers in the Transformer and propose Scaling Transformers, a family of next generation Transformer models that use sparse layers to scale efficiently and perform unbatched decoding much faster than the standard Transformer as we scale up the model size. Surprisingly, the sparse layers are enough to obtain the same perplexity as the standard Transformer with the same number of parameters. We also integrate with prior sparsity approaches to attention and enable fast inference on long sequences even with limited memory. This results in performance competitive to the state-of-the-art on long text summarization.

ICLR Conference 2020 Conference Paper

Model Based Reinforcement Learning for Atari

  • Lukasz Kaiser
  • Mohammad Babaeizadeh
  • Piotr Milos
  • Blazej Osinski
  • Roy H. Campbell
  • Konrad Czechowski
  • Dumitru Erhan
  • Chelsea Finn

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.