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Adam Kortylewski

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11 papers
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11

ICLR Conference 2025 Conference Paper

Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering

  • Xingrui Wang
  • Wufei Ma
  • Angtian Wang
  • Shuo Chen
  • Adam Kortylewski
  • Alan L. Yuille

For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce **DynSuperCLEVR**, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts—*velocity*, *acceleration*, and *collisions*—within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning on these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose **NS-4DPhysics**, a **N**eural-**S**ymbolic VideoQA model integrating **Physics** prior for **4D** dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by a physical prior, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models.

ICLR Conference 2024 Conference Paper

Discovering Failure Modes of Text-guided Diffusion Models via Adversarial Search

  • Qihao Liu
  • Adam Kortylewski
  • Yutong Bai
  • Song Bai 0001
  • Alan L. Yuille

Text-guided diffusion models (TDMs) are widely applied but can fail unexpectedly. Common failures include: _(i)_ natural-looking text prompts generating images with the wrong content, or _(ii)_ different random samples of the latent variables that generate vastly different, and even unrelated, outputs despite being conditioned on the same text prompt. In this work, we aim to study and understand the failure modes of TDMs in more detail. To achieve this, we propose SAGE, the first adversarial search method on TDMs that systematically explores the discrete prompt space and the high-dimensional latent space, to automatically discover undesirable behaviors and failure cases in image generation. We use image classifiers as surrogate loss functions during searching, and employ human inspections to validate the identified failures. For the first time, our method enables efficient exploration of both the discrete and intricate human language space and the challenging latent space, overcoming the gradient vanishing problem. Then, we demonstrate the effectiveness of SAGE on five widely used generative models and reveal four typical failure modes that have not been systematically studied before: (1) We find a variety of natural text prompts that generate images failing to capture the semantics of input texts. We further discuss the underlying causes and potential solutions based on the results. (2) We find regions in the latent space that lead to distorted images independent of the text prompt, suggesting that parts of the latent space are not well-structured. (3) We also find latent samples that result in natural-looking images unrelated to the text prompt, implying a possible misalignment between the latent and prompt spaces. (4) By appending a single adversarial token embedding to any input prompts, we can generate a variety of specified target objects, with minimal impact on CLIP scores, demonstrating the fragility of language representations.

ICLR Conference 2024 Conference Paper

Generating Images with 3D Annotations Using Diffusion Models

  • Wufei Ma
  • Qihao Liu
  • Jiahao Wang 0001
  • Angtian Wang
  • Xiaoding Yuan
  • Yi Zhang 0099
  • Zihao Xiao 0001
  • Guofeng Zhang 0020

Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>

NeurIPS Conference 2024 Conference Paper

ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

  • Wufei Ma
  • Guofeng Zhang
  • Qihao Liu
  • Guanning Zeng
  • Adam Kortylewski
  • Yaoyao Liu
  • Alan Yuille

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D ( e. g. , class name and bounding box) and 3D information ( e. g. , 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding. Our dataset and project page are available here: https: //imagenet3d. github. io.

ICLR Conference 2024 Conference Paper

Source-Free and Image-Only Unsupervised Domain Adaptation for Category Level Object Pose Estimation

  • Prakhar Kaushik
  • Aayush Mishra
  • Adam Kortylewski
  • Alan L. Yuille

We consider the problem of source-free unsupervised category-level 3D pose estimation from only RGB images to an non-annotated and unlabelled target domain without any access to source domain data or annotations during adaptation. Collecting and annotating real world 3D data and corresponding images is laborious, expensive yet unavoidable process since even 3D pose domain adaptation methods require 3D data in the target domain. We introduce a method which is capable of adapting to a nuisance ridden target domain without any 3D data or annotations. We represent object categories as simple cuboid meshes, and harness a generative model of neural feature activations modeled as a von Mises Fisher distribution at each mesh vertex learnt using differential rendering. We focus on individual mesh vertex features and iteratively update them based on their proximity to corresponding features in the target domain. Our key insight stems from the observation that specific object subparts remain stable across out-of-domain (OOD) scenarios, enabling strategic utilization of these invariant subcomponents for effective model updates. Our model is then trained in an EM fashion alternating between updating the vertex features and feature extractor. We show that our method simulates fine-tuning on a global-pseudo labelled dataset under mild assumptions which converges to the target domain asymptotically. Through extensive empirical validation, we demonstrate the potency of our simple approach in addressing the domain shift challenge and significantly enhancing pose estimation accuracy. By accentuating robust and less changed object subcomponents, our framework contributes to the evolution of UDA techniques in the context of 3D pose estimation using only images from the target domain.

NeurIPS Conference 2023 Conference Paper

3D-Aware Visual Question Answering about Parts, Poses and Occlusions

  • Xingrui Wang
  • Wufei Ma
  • Zhuowan Li
  • Adam Kortylewski
  • Alan L. Yuille

Despite rapid progress in Visual question answering (\textit{VQA}), existing datasets and models mainly focus on testing reasoning in 2D. However, it is important that VQA models also understand the 3D structure of visual scenes, for example to support tasks like navigation or manipulation. This includes an understanding of the 3D object pose, their parts and occlusions. In this work, we introduce the task of 3D-aware VQA, which focuses on challenging questions that require a compositional reasoning over the 3D structure of visual scenes. We address 3D-aware VQA from both the dataset and the model perspective. First, we introduce Super-CLEVR-3D, a compositional reasoning dataset that contains questions about object parts, their 3D poses, and occlusions. Second, we propose PO3D-VQA, a 3D-aware VQA model that marries two powerful ideas: probabilistic neural symbolic program execution for reasoning and deep neural networks with 3D generative representations of objects for robust visual recognition. Our experimental results show our model PO3D-VQA outperforms existing methods significantly, but we still observe a significant performance gap compared to 2D VQA benchmarks, indicating that 3D-aware VQA remains an important open research area.

ICLR Conference 2023 Conference Paper

General Neural Gauge Fields

  • Fangneng Zhan
  • Lingjie Liu
  • Adam Kortylewski
  • Christian Theobalt

The recent advance of neural fields, such as neural radiance fields, has significantly pushed the boundary of scene representation learning. Aiming to boost the computation efficiency and rendering quality of 3D scenes, a popular line of research maps the 3D coordinate system to another measuring system, e.g., 2D manifolds and hash tables, for modeling neural fields. The conversion of coordinate systems can be typically dubbed as \emph{gauge transformation}, which is usually a pre-defined mapping function, e.g., orthogonal projection or spatial hash function. This begs a question: can we directly learn a desired gauge transformation along with the neural field in an end-to-end manner? In this work, we extend this problem to a general paradigm with a taxonomy of discrete and continuous cases, and develop an end-to-end learning framework to jointly optimize the gauge transformation and neural fields. To counter the problem that the learning of gauge transformations can collapse easily, we derive a general regularization mechanism from the principle of information conservation during the gauge transformation. To circumvent the high computation cost in gauge learning with regularization, we directly derive an information-invariant gauge transformation which allows to preserve scene information inherently and yield superior performance.

ICLR Conference 2023 Conference Paper

VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis

  • Angtian Wang
  • Peng Wang 0001
  • Jian Sun
  • Adam Kortylewski
  • Alan L. Yuille

Differentiable rendering allows the application of computer graphics on vision tasks, e.g. object pose and shape fitting, via analysis-by-synthesis, where gradients at occluded regions are important when inverting the rendering process.To obtain those gradients, state-of-the-art (SoTA) differentiable renderers use rasterization to collect a set of nearest components for each pixel and aggregate them based on the viewing distance. In this paper, we propose VoGE, which uses ray tracing to capture nearest components with their volume density distributions on the rays and aggregates via integral of the volume densities based on Gaussian ellipsoids, which brings more efficient and stable gradients. To efficiently render via VoGE, we propose an approximate close-form solution for the volume density aggregation and a coarse-to-fine rendering strategy. Finally, we provide a CUDA implementation of VoGE, which gives a competitive rendering speed in comparison to PyTorch3D. Quantitative and qualitative experiment results show VoGE outperforms SoTA counterparts when applied to various vision tasks, e.g., object pose estimation, shape/texture fitting, and occlusion reasoning. The VoGE code is available at: https://github.com/Angtian/VoGE.

AAAI Conference 2022 Conference Paper

TransFG: A Transformer Architecture for Fine-Grained Recognition

  • Ju He
  • Jie-Neng Chen
  • Shuai Liu
  • Adam Kortylewski
  • Cheng Yang
  • Yutong Bai
  • Changhu Wang

Fine-grained visual classification (FGVC) which aims at recognizing objects from subcategories is a very challenging task due to the inherently subtle inter-class differences. Most existing works mainly tackle this problem by reusing the backbone network to extract features of detected discriminative regions. However, this strategy inevitably complicates the pipeline and pushes the proposed regions to contain most parts of the objects thus fails to locate the really important parts. Recently, vision transformer (ViT) shows its strong performance in the traditional classification task. The selfattention mechanism of the transformer links every patch token to the classification token. In this work, we first evaluate the effectiveness of the ViT framework in the fine-grained recognition setting. Then motivated by the strength of the attention link can be intuitively considered as an indicator of the importance of tokens, we further propose a novel Part Selection Module that can be applied to most of the transformer architectures where we integrate all raw attention weights of the transformer into an attention map for guiding the network to effectively and accurately select discriminative image patches and compute their relations. A contrastive loss is applied to enlarge the distance between feature representations of confusing classes. We name the augmented transformer-based model TransFG and demonstrate the value of it by conducting experiments on five popular fine-grained benchmarks where we achieve state-of-the-art performance. Qualitative results are presented for better understanding of our model.

ICLR Conference 2021 Conference Paper

NeMo: Neural Mesh Models of Contrastive Features for Robust 3D Pose Estimation

  • Angtian Wang
  • Adam Kortylewski
  • Alan L. Yuille

3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust to partial occlusion. Inspired by the robustness of generative vision models to partial occlusion, we propose to integrate deep neural networks with 3D generative representations of objects into a unified neural architecture that we term NeMo. In particular, NeMo learns a generative model of neural feature activations at each vertex on a dense 3D mesh. Using differentiable rendering we estimate the 3D object pose by minimizing the reconstruction error between NeMo and the feature representation of the target image. To avoid local optima in the reconstruction loss, we train the feature extractor to maximize the distance between the individual feature representations on the mesh using contrastive learning. Our extensive experiments on PASCAL3D+, occluded-PASCAL3D+ and ObjectNet3D show that NeMo is much more robust to partial occlusion compared to standard deep networks, while retaining competitive performance on non-occluded data. Interestingly, our experiments also show that NeMo performs reasonably well even when the mesh representation only crudely approximates the true object geometry with a cuboid, hence revealing that the detailed 3D geometry is not needed for accurate 3D pose estimation.

NeurIPS Conference 2021 Conference Paper

Neural View Synthesis and Matching for Semi-Supervised Few-Shot Learning of 3D Pose

  • Angtian Wang
  • Shenxiao Mei
  • Alan L. Yuille
  • Adam Kortylewski

We study the problem of learning to estimate the 3D object pose from a few labelled examples and a collection of unlabelled data. Our main contribution is a learning framework, neural view synthesis and matching, that can transfer the 3D pose annotation from the labelled to unlabelled images reliably, despite unseen 3D views and nuisance variations such as the object shape, texture, illumination or scene context. In our approach, objects are represented as 3D cuboid meshes composed of feature vectors at each mesh vertex. The model is initialized from a few labelled images and is subsequently used to synthesize feature representations of unseen 3D views. The synthesized views are matched with the feature representations of unlabelled images to generate pseudo-labels of the 3D pose. The pseudo-labelled data is, in turn, used to train the feature extractor such that the features at each mesh vertex are more invariant across varying 3D views of the object. Our model is trained in an EM-type manner alternating between increasing the 3D pose invariance of the feature extractor and annotating unlabelled data through neural view synthesis and matching. We demonstrate the effectiveness of the proposed semi-supervised learning framework for 3D pose estimation on the PASCAL3D+ and KITTI datasets. We find that our approach outperforms all baselines by a wide margin, particularly in an extreme few-shot setting where only 7 annotated images are given. Remarkably, we observe that our model also achieves an exceptional robustness in out-of-distribution scenarios that involve partial occlusion.

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