Arrow Research search

Author name cluster

Ada Martin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
1 author row

Possible papers

3

ICML Conference 2025 Conference Paper

From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

  • Ang Cao
  • Sergio Arnaud
  • Oleksandr Maksymets
  • Jianing Yang
  • Ayush Jain
  • Ada Martin
  • Vincent-Pierre Berges
  • Paul McVay

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25. 7% mAP on open-vocabulary instance segmentation (vs. 20. 2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https: //liftgs. github. io.

ICML Conference 2025 Conference Paper

LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D

  • Paul McVay
  • Sergio Arnaud
  • Ada Martin
  • Arjun Majumdar
  • Krishna Murthy Jatavallabhula
  • Phillip Thomas
  • Ruslan Partsey
  • Daniel Dugas

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp. " LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d. atmeta. com

ICML Conference 2025 Conference Paper

Unifying 2D and 3D Vision-Language Understanding

  • Ayush Jain
  • Alexander Swerdlow
  • Yuzhou Wang
  • Sergio Arnaud
  • Ada Martin
  • Alexander Sax
  • Franziska Meier
  • Katerina Fragkiadaki

Progress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied systems. Our approach initializes most model weights from pre-trained 2D models and trains on both 2D and 3D vision-language data. We propose a novel language-conditioned mask decoder shared across 2D and 3D modalities to ground objects effectively in both RGB and RGB-D images, outperforming box-based approaches. To further reduce the domain gap between 2D and 3D, we incorporate 2D-to-3D lifting strategies, enabling UniVLG to utilize 2D data to enhance 3D performance. With these innovations, our model achieves state-of-the-art performance across multiple 3D vision-language grounding tasks, demonstrating the potential of transferring advances from 2D vision-language learning to the data-constrained 3D domain. Furthermore, co-training on both 2D and 3D data enhances performance across modalities without sacrificing 2D capabilities. By removing the reliance on 3D mesh reconstruction and ground-truth object proposals, UniVLG sets a new standard for realistic, embodied-aligned evaluation. Code and additional visualizations are available at https: //univlg. github. io.

v2026.09.13