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Aadirupa Saha

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30 papers
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30

AAMAS Conference 2026 Conference Paper

Stochastically Dominant Preference Optimization: Policy Improvement For All

  • Ali Farajzadeh
  • Syed M. Abbas
  • Aadirupa Saha
  • Brian D. Ziebart

Reinforcement learning from human feedback (RLHF) optimizes policies based on users’ rankings of output samples rather than using user-provided rewards. These methods typically assume users’ underlying utility functions are homogeneous and their rankings differ only due to noise, ultimately optimizing for the average user. Instead, we seek policies that guarantee improvement for all users with respect to their heterogeneous preferences. We introduce stochastic dominance as a stricter guiding criteria for policy optimization that guarantees improvement under any social welfare function. Our approach, stochastically dominant preference optimization (SDPO), avoids explicit reward function estimation while providing individual performance improvement guarantees for users with diverse preferences.

ICML Conference 2025 Conference Paper

Dueling Convex Optimization with General Preferences

  • Aadirupa Saha
  • Tomer Koren
  • Yishay Mansour

We address the problem of convex optimization with dueling feedback, where the goal is to minimize a convex function given a weaker form of dueling feedback. Each query consists of two points and the dueling feedback returns a (noisy) single-bit binary comparison of the function values of the two queried points. The translation of the function values to the single comparison bit is through a transfer function. This problem has been addressed previously for some restricted classes of transfer functions, but here we consider a very general transfer function class which includes all functions that admit a series expansion about the origin. Our main contribution is an efficient algorithm with convergence rate of $O(\epsilon^{-4p})$ for smooth convex functions, and an optimal rate of $\widetilde O(\epsilon^{-2p})$ when the objective is both smooth and strongly convex, where $p$ is the minimal degree (with a non-zero coefficient) in the transfer’s series expansion about the origin.

NeurIPS Conference 2025 Conference Paper

Efficient and Near-Optimal Algorithm for Contextual Dueling Bandits with Offline Regression Oracles

  • Aadirupa Saha
  • Robert Schapire

The problem of contextual dueling bandits is central to reinforcement learning with human feedback (RLHF), a widely used approach in AI alignment for incorporating human preferences into learning systems. Despite its importance, existing methods are constrained either by strong preference modeling assumptions or by applicability only to finite action spaces. Moreover, prior algorithms typically rely on online optimization oracles, which are computationally infeasible for complex function classes, limiting their practical effectiveness. In this work, we present the first fundamental theoretical study of general contextual dueling bandits over continuous action spaces. Our key contribution is a novel algorithm based on a regularized min-max optimization framework that achieves a regret bound of $\tilde{O}(\sqrt{dT})$—the first such guarantee for this general setting. By leveraging offline oracles instead of online ones, our method further improves computational efficiency. Empirical evaluations validate our theoretical findings, with our approach significantly outperforming existing baselines in terms of regret.

ICLR Conference 2025 Conference Paper

Finally Rank-Breaking Conquers MNL Bandits: Optimal and Efficient Algorithms for MNL Assortment

  • Aadirupa Saha
  • Pierre Gaillard

We address the problem of active online assortment optimization problem with preference feedback, which is a framework for modeling user choices and subsetwise utility maximization. The framework is useful in various real-world applications including ad placement, online retail, recommender systems, and fine-tuning language models, amongst many others. The problem, although has been studied in the past, lacks an intuitive and practical solution approach with simultaneously efficient algorithm and optimal regret guarantee. E.g., popularly used assortment selection algorithms often require the presence of a ``strong reference" which is always included in the choice sets, further they are also designed to offer the same assortments repeatedly until the reference item gets selected---all such requirements are quite unrealistic for practical applications. In this paper, we designed efficient algorithms for the problem of regret minimization in assortment selection with \emph{Plackett Luce} (PL) based user choices. We designed a novel concentration guarantee for estimating the score parameters of the PL model using `\emph{Pairwise Rank-Breaking}', which builds the foundation of our proposed algorithms. Moreover, our methods are practical, provably optimal, and devoid of the aforementioned limitations of the existing methods.

NeurIPS Conference 2025 Conference Paper

Imitation Beyond Expectation Using Pluralistic Stochastic Dominance

  • Ali Farajzadeh
  • Danyal Saeed
  • Syed M Abbas
  • Rushit Shah
  • Aadirupa Saha
  • Brian Ziebart

Imitation learning seeks policies reflecting the values of demonstrated behaviors. Prevalent approaches learn to match or exceed the demonstrator's performance in expectation without knowing the demonstrator’s reward function. Unfortunately, this does not induce pluralistic imitators that learn to support qualitatively distinct demonstrations. We reformulate imitation learning using stochastic dominance over the demonstrations' reward distribution across a range of reward functions as our foundational aim. Our approach matches imitator policy samples (or support) with demonstrations using optimal transport theory to define an imitation learning objective over trajectory pairs. We demonstrate the benefits of pluralistic stochastic dominance (PSD) for imitation in both theory and practice.

ICML Conference 2025 Conference Paper

Tracking The Best Expert Privately

  • Hilal Asi
  • Vinod Raman
  • Aadirupa Saha

We design differentially private algorithms for the problem of prediction with expert advice under dynamic regret, also known as tracking the best expert. Our work addresses three natural types of adversaries, stochastic with shifting distributions, oblivious, and adaptive, and designs algorithms with sub-linear regret for all three cases. In particular, under a shifting stochastic adversary where the distribution may shift $S$ times, we provide an $\epsilon$-differentially private algorithm whose expected dynamic regret is at most $O\left( \sqrt{S T \log (NT)} + \frac{S \log (NT)}{\epsilon}\right)$, where $T$ and $N$ are the time horizon and number of experts, respectively. For oblivious adversaries, we give a reduction from dynamic regret minimization to static regret minimization, resulting in an upper bound of $O\left(\sqrt{S T \log(NT)} + \frac{S T^{1/3}\log(T/\delta) \log(NT)}{\epsilon ^{2/3}}\right)$ on the expected dynamic regret, where $S$ now denotes the allowable number of switches of the best expert. Finally, similar to static regret, we establish a fundamental separation between oblivious and adaptive adversaries for the dynamic setting: while our algorithms show that sub-linear regret is achievable for oblivious adversaries in the high-privacy regime $\epsilon \le \sqrt{S/T}$, we show that any $(\epsilon, \delta)$-differentially private algorithm must suffer linear dynamic regret under adaptive adversaries for $\epsilon \le \sqrt{S/T}$. Finally, to complement this lower bound, we give an $\epsilon $-differentially private algorithm that attains sub-linear dynamic regret under adaptive adversaries whenever $\epsilon \gg \sqrt{S/T}$.

UAI Conference 2024 Conference Paper

A Graph Theoretic Approach for Preference Learning with Feature Information

  • Aadirupa Saha
  • Arun Rajkumar

We consider the problem of ranking a set of $n$ items given a sample of their pairwise preferences. It is well known from the classical results of sorting literature that without any further assumption, one requires a sample size of $\Omega(n \log n)$ with active selection of pairs whereas, for a random set pairwise preferences the bound could be as bad as $\Omega(n^2)$. However, what if the learner is exposed to additional knowledge of the items features and their pairwise preferences are known to be modelled in terms of their feature similarities – can these bounds be improved? In particular, we introduce a new probabilistic preference model, called feature-Bradley-Terry-Luce (f-BTL) for the purpose, and present a new least squares based algorithm, fBTL-LS, which requires a sample complexity much lesser than $O(n\log n)$ random pairs to obtain a ‘good’ ranking. The sample complexity of our proposed algorithms depends on the degree of feature correlation of the items that makes use of tools from classical graph matching theory, shedding light on the true complexity of the problem – this was not possible before with existing matrix completion based tools. We also prove tightness of our results showing a matching information theoretic lower bound for the problem. Our theoretical results are corroborated with extensive experimental evaluations on varying datasets.

ICLR Conference 2024 Conference Paper

Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation

  • Thomas Kleine Buening
  • Aadirupa Saha
  • Christos Dimitrakakis
  • Haifeng Xu

We study a strategic variant of the multi-armed bandit problem, which we coin the strategic click-bandit. This model is motivated by applications in online recommendation where the choice of recommended items depends on both the click-through rates and the post-click rewards. Like in classical bandits, rewards follow a fixed unknown distribution. However, we assume that the click-rate of each arm is chosen strategically by the arm (e.g., a host on Airbnb) in order to maximize the number of times it gets clicked. The algorithm designer does not know the post-click rewards nor the arms' actions (i.e., strategically chosen click-rates) in advance, and must learn both values over time. To solve this problem, we design an incentive-aware learning algorithm, UCB-S, which achieves two goals simultaneously: (a) incentivizing desirable arm behavior under uncertainty; (b) minimizing regret by learning unknown parameters. We approximately characterize all Nash equilibria of the arms under UCB-S and show a $\tilde{\mathcal{O}} (\sqrt{KT})$ regret bound uniformly in every equilibrium. We also show that incentive-unaware algorithms generally fail to achieve low regret in the strategic click-bandit. Finally, we support our theoretical results by simulations of strategic arm behavior which confirm the effectiveness and robustness of our proposed incentive design.

ICLR Conference 2024 Conference Paper

Only Pay for What Is Uncertain: Variance-Adaptive Thompson Sampling

  • Aadirupa Saha
  • Branislav Kveton

Most bandit algorithms assume that the reward variances or their upper bounds are known, and that they are the same for all arms. This naturally leads to suboptimal performance and higher regret due to variance overestimation. On the other hand, underestimated reward variances may lead to linear regret due to committing early to a suboptimal arm. This motivated prior works on variance-adaptive frequentist algorithms, which have strong instance-dependent regret bounds but cannot incorporate prior knowledge on reward variances. We lay foundations for the Bayesian setting, which incorporates prior knowledge. This results in lower regret in practice, since the prior is used in the algorithm design, and also improved regret guarantees. Specifically, we study Gaussian bandits with \emph{unknown heterogeneous reward variances} and develop a Thompson sampling algorithm with prior-dependent Bayes regret bounds. We achieve lower regret with lower reward variances and more informative priors on them, which is precisely why we pay only for what is uncertain. This is the first such result in the bandit literature. Finally, we corroborate our theory with experiments, which demonstrate the benefit of our variance-adaptive Bayesian algorithm over prior frequentist works. We also show that our approach is robust to model misspecification and can be applied with estimated priors.

NeurIPS Conference 2024 Conference Paper

Strategic Linear Contextual Bandits

  • Thomas Kleine Buening
  • Aadirupa Saha
  • Christos Dimitrakakis
  • Haifeng Xu

Motivated by the phenomenon of strategic agents gaming a recommender system to maximize the number of times they are recommended to users, we study a strategic variant of the linear contextual bandit problem, where the arms can strategically misreport privately observed contexts to the learner. We treat the algorithm design problem as one of mechanism design under uncertainty and propose the Optimistic Grim Trigger Mechanism (OptGTM) that incentivizes the agents (i. e. , arms) to report their contexts truthfully while simultaneously minimizing regret. We also show that failing to account for the strategic nature of the agents results in linear regret. However, a trade-off between mechanism design and regret minimization appears to be unavoidable. More broadly, this work aims to provide insight into the intersection of online learning and mechanism design.

NeurIPS Conference 2023 Conference Paper

Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

  • Han Shao
  • Lee Cohen
  • Avrim Blum
  • Yishay Mansour
  • Aadirupa Saha
  • Matthew Walter

In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a known Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a number of comparison queries that scales quasilinearly in the number of objectives.

ICML Conference 2023 Conference Paper

Federated Online and Bandit Convex Optimization

  • Kumar Kshitij Patel
  • Lingxiao Wang
  • Aadirupa Saha
  • Nathan Srebro

We study the problems of distributed online and bandit convex optimization against an adaptive adversary. We aim to minimize the average regret on $M$ machines working in parallel over $T$ rounds with $R$ intermittent communications. Assuming the underlying cost functions are convex and can be generated adaptively, our results show that collaboration is not beneficial when the machines have access to the first-order gradient information at the queried points. This is in contrast to the case for stochastic functions, where each machine samples the cost functions from a fixed distribution. Furthermore, we delve into the more challenging setting of federated online optimization with bandit (zeroth-order) feedback, where the machines can only access values of the cost functions at the queried points. The key finding here is identifying the high-dimensional regime where collaboration is beneficial and may even lead to a linear speedup in the number of machines. We further illustrate our findings through federated adversarial linear bandits by developing novel distributed single and two-point feedback algorithms. Our work is the first attempt towards a systematic understanding of federated online optimization with limited feedback, and it attains tight regret bounds in the intermittent communication setting for both first and zeroth-order feedback. Our results thus bridge the gap between stochastic and adaptive settings in federated online optimization.

ICML Conference 2022 Conference Paper

Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits

  • Aadirupa Saha
  • Shubham Gupta

We study the problem of dynamic regret minimization in $K$-armed Dueling Bandits under non-stationary or time-varying preferences. This is an online learning setup where the agent chooses a pair of items at each round and observes only a relative binary ‘win-loss’ feedback for this pair sampled from an underlying preference matrix at that round. We first study the problem of static-regret minimization for adversarial preference sequences and design an efficient algorithm with $O(\sqrt{KT})$ regret bound. We next use similar algorithmic ideas to propose an efficient and provably optimal algorithm for dynamic-regret minimization under two notions of non-stationarities. In particular, we show $\tO(\sqrt{SKT})$ and $\tO({V_T^{1/3}K^{1/3}T^{2/3}})$ dynamic-regret guarantees, respectively, with $S$ being the total number of ‘effective-switches’ in the underlying preference relations and $V_T$ being a measure of ‘continuous-variation’ non-stationarity. These rates are provably optimal as justified with matching lower bound guarantees. Moreover, our proposed algorithms are flexible as they can be easily ‘blackboxed’ to yield dynamic regret guarantees for other notions of dueling bandits regret, including condorcet regret, best-response bounds, and Borda regret. The complexity of these problems have not been studied prior to this work despite the practicality of non-stationary environments. Our results are corroborated with extensive simulations.

ICML Conference 2022 Conference Paper

Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Models

  • Viktor Bengs
  • Aadirupa Saha
  • Eyke Hüllermeier

We consider the regret minimization task in a dueling bandits problem with context information. In every round of the sequential decision problem, the learner makes a context-dependent selection of two choice alternatives (arms) to be compared with each other and receives feedback in the form of noisy preference information. We assume that the feedback process is determined by a linear stochastic transitivity model with contextualized utilities (CoLST), and the learner’s task is to include the best arm (with highest latent context-dependent utility) in the duel. We propose a computationally efficient algorithm, \Algo{CoLSTIM}, which makes its choice based on imitating the feedback process using perturbed context-dependent utility estimates of the underlying CoLST model. If each arm is associated with a $d$-dimensional feature vector, we show that \Algo{CoLSTIM} achieves a regret of order $\tilde O( \sqrt{dT})$ after $T$ learning rounds. Additionally, we also establish the optimality of \Algo{CoLSTIM} by showing a lower bound for the weak regret that refines the existing average regret analysis. Our experiments demonstrate its superiority over state-of-art algorithms for special cases of CoLST models.

ICML Conference 2022 Conference Paper

Versatile Dueling Bandits: Best-of-both World Analyses for Learning from Relative Preferences

  • Aadirupa Saha
  • Pierre Gaillard

We study the problem of $K$-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decision points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits which allows us to improve many existing results in dueling bandits. In particular, we give the first best-of-both world result for the dueling bandits regret minimization problem —a unified framework that is guaranteed to perform optimally for both stochastic and adversarial preferences simultaneously. Moreover, our algorithm is also the first to achieve an optimal $O(\sum_{i = 1}^K \frac{\log T}{\Delta_i})$ regret bound against the Condorcet-winner benchmark, which scales optimally both in terms of the arm-size $K$ and the instance-specific suboptimality gaps $\{\Delta_i\}_{i = 1}^K$. This resolves the long standing problem of designing an instancewise gap-dependent order optimal regret algorithm for dueling bandits (with matching lower bounds up to small constant factors). We further justify the robustness of our proposed algorithm by proving its optimal regret rate under adversarially corrupted preferences—this outperforms the existing state-of-the-art corrupted dueling results by a large margin. In summary, we believe our reduction idea will find a broader scope in solving a diverse class of dueling bandits setting, which are otherwise studied separately from multi-armed bandits with often more complex solutions and worse guarantees. The efficacy of our proposed algorithms are empirically corroborated against state-of-the art dueling bandit methods.

ICML Conference 2021 Conference Paper

Adversarial Dueling Bandits

  • Aadirupa Saha
  • Tomer Koren
  • Yishay Mansour

We introduce the problem of regret minimization in Adversarial Dueling Bandits. As in classic Dueling Bandits, the learner has to repeatedly choose a pair of items and observe only a relative binary ‘win-loss’ feedback for this pair, but here this feedback is generated from an arbitrary preference matrix, possibly chosen adversarially. Our main result is an algorithm whose $T$-round regret compared to the \emph{Borda-winner} from a set of $K$ items is $\tilde{O}(K^{1/3}T^{2/3})$, as well as a matching $\Omega(K^{1/3}T^{2/3})$ lower bound. We also prove a similar high probability regret bound. We further consider a simpler \emph{fixed-gap} adversarial setup, which bridges between two extreme preference feedback models for dueling bandits: stationary preferences and an arbitrary sequence of preferences. For the fixed-gap adversarial setup we give an $\smash{ \tilde{O}((K/\Delta^2)\log{T}) }$ regret algorithm, where $\Delta$ is the gap in Borda scores between the best item and all other items, and show a lower bound of $\Omega(K/\Delta^2)$ indicating that our dependence on the main problem parameters $K$ and $\Delta$ is tight (up to logarithmic factors). Finally, we corroborate the theoretical results with empirical evaluations.

ICML Conference 2021 Conference Paper

Confidence-Budget Matching for Sequential Budgeted Learning

  • Yonathan Efroni
  • Nadav Merlis
  • Aadirupa Saha
  • Shie Mannor

A core element in decision-making under uncertainty is the feedback on the quality of the performed actions. However, in many applications, such feedback is restricted. For example, in recommendation systems, repeatedly asking the user to provide feedback on the quality of recommendations will annoy them. In this work, we formalize decision-making problems with querying budget, where there is a (possibly time-dependent) hard limit on the number of reward queries allowed. Specifically, we focus on multi-armed bandits, linear contextual bandits, and reinforcement learning problems. We start by analyzing the performance of ‘greedy’ algorithms that query a reward whenever they can. We show that in fully stochastic settings, doing so performs surprisingly well, but in the presence of any adversity, this might lead to linear regret. To overcome this issue, we propose the Confidence-Budget Matching (CBM) principle that queries rewards when the confidence intervals are wider than the inverse square root of the available budget. We analyze the performance of CBM based algorithms in different settings and show that it performs well in the presence of adversity in the contexts, initial states, and budgets.

NeurIPS Conference 2021 Conference Paper

Dueling Bandits with Adversarial Sleeping

  • Aadirupa Saha
  • Pierre Gaillard

We introduce the problem of sleeping dueling bandits with stochastic preferences and adversarial availabilities (DB-SPAA). In almost all dueling bandit applications, the decision space often changes over time; eg, retail store management, online shopping, restaurant recommendation, search engine optimization, etc. Surprisingly, this `sleeping aspect' of dueling bandits has never been studied in the literature. Like dueling bandits, the goal is to compete with the best arm by sequentially querying the preference feedback of item pairs. The non-triviality however results due to the non-stationary item spaces that allow any arbitrary subsets items to go unavailable every round. The goal is to find an optimal `no-regret policy that can identify the best available item at each round, as opposed to the standard `fixed best-arm regret objective' of dueling bandits. We first derive an instance-specific lower bound for DB-SPAA $\Omega( \sum_{i =1}^{K-1}\sum_{j=i+1}^K \frac{\log T}{\Delta(i, j)})$, where $K$ is the number of items and $\Delta(i, j)$ is the gap between items $i$ and $j$. This indicates that the sleeping problem with preference feedback is inherently more difficult than that for classical multi-armed bandits (MAB). We then propose two algorithms, with near optimal regret guarantees. Our results are corroborated empirically.

ICML Conference 2021 Conference Paper

Dueling Convex Optimization

  • Aadirupa Saha
  • Tomer Koren
  • Yishay Mansour

We address the problem of convex optimization with preference (dueling) feedback. Like the traditional optimization objective, the goal is to find the optimal point with the least possible query complexity, however, without the luxury of even a zeroth order feedback. Instead, the learner can only observe a single noisy bit which is win-loss feedback for a pair of queried points based on their function values. % The problem is certainly of great practical relevance as in many real-world scenarios, such as recommender systems or learning from customer preferences, where the system feedback is often restricted to just one binary-bit preference information. % We consider the problem of online convex optimization (OCO) solely by actively querying $\{0, 1\}$ noisy-comparison feedback of decision point pairs, with the objective of finding a near-optimal point (function minimizer) with the least possible number of queries. %a very general class of monotonic, non-decreasing transfer functions, and analyze the problem for any $d$-dimensional smooth convex function. % For the non-stationary OCO setup, where the underlying convex function may change over time, we prove an impossibility result towards achieving the above objective. We next focus only on the stationary OCO problem, and our main contribution lies in designing a normalized gradient descent based algorithm towards finding a $\epsilon$-best optimal point. Towards this, our algorithm is shown to yield a convergence rate of $\tilde O(\nicefrac{d\beta}{\epsilon \nu^2})$ ($\nu$ being the noise parameter) when the underlying function is $\beta$-smooth. Further we show an improved convergence rate of just $\tilde O(\nicefrac{d\beta}{\alpha \nu^2} \log \frac{1}{\epsilon})$ when the function is additionally also $\alpha$-strongly convex.

NeurIPS Conference 2021 Conference Paper

Optimal Algorithms for Stochastic Contextual Preference Bandits

  • Aadirupa Saha

We consider the problem of preference bandits in the contextual setting. At each round, the learner is presented with a context set of $K$ items, chosen randomly from a potentially infinite set of arms $\mathcal D \subseteq \mathbf R^d$. However, unlike classical contextual bandits, our framework only allows the learner to receive feedback in terms of item preferences: At each round, the learner is allowed to play a subset of size $q$ (any $q \in \{2, \ldots, K\}$) upon which only a (noisy) winner of the subset is revealed. Yet, same as the classical setup, the goal is still to compete against the best context arm at each round. The problem is relevant in various online decision-making scenarios, including recommender systems, information retrieval, tournament ranking--typically any application where it's easier to elicit the items' relative strength instead of their absolute scores. To the best of our knowledge, this work is the first to consider preference-based stochastic contextual bandits for potentially infinite decision spaces. We start with presenting two algorithms for the special case of pairwise preferences $(q=2)$: The first algorithm is simple and easy to implement with an $\tilde O(d\sqrt{T})$ regret guarantee, while the second algorithm is shown to achieve the optimal $\tilde O(\sqrt{dT})$ regret, as follows from our $\Omega(\sqrt {dT})$ matching lower bound analysis. We then proceed to analyze the problem for any general $q$-subsetwise preferences ($q \ge 2$), where surprisingly, our lower bound proves the fundamental performance limit to be $\Omega(\sqrt{d T})$ yet again, independent of the subsetsize $q$. Following this, we propose a matching upper bound algorithm justifying the tightness of our results. This implies having access to subsetwise preferences does not help in faster information aggregation for our feedback model. All the results are corroborated empirically against existing baselines.

ICML Conference 2021 Conference Paper

Optimal regret algorithm for Pseudo-1d Bandit Convex Optimization

  • Aadirupa Saha
  • Nagarajan Natarajan
  • Praneeth Netrapalli
  • Prateek Jain 0002

We study online learning with bandit feedback (i. e. learner has access to only zeroth-order oracle) where cost/reward functions $\f_t$ admit a "pseudo-1d" structure, i. e. $\f_t(\w) = \loss_t(\pred_t(\w))$ where the output of $\pred_t$ is one-dimensional. At each round, the learner observes context $\x_t$, plays prediction $\pred_t(\w_t; \x_t)$ (e. g. $\pred_t(\cdot)=⟨\x_t, \cdot⟩$) for some $\w_t \in \mathbb{R}^d$ and observes loss $\loss_t(\pred_t(\w_t))$ where $\loss_t$ is a convex Lipschitz-continuous function. The goal is to minimize the standard regret metric. This pseudo-1d bandit convex optimization problem (\SBCO) arises frequently in domains such as online decision-making or parameter-tuning in large systems. For this problem, we first show a regret lower bound of $\min(\sqrt{dT}, T^{3/4})$ for any algorithm, where $T$ is the number of rounds. We propose a new algorithm \sbcalg that combines randomized online gradient descent with a kernelized exponential weights method to exploit the pseudo-1d structure effectively, guaranteeing the {\em optimal} regret bound mentioned above, up to additional logarithmic factors. In contrast, applying state-of-the-art online convex optimization methods leads to $\tilde{O}\left(\min\left(d^{9. 5}\sqrt{T}, \sqrt{d}T^{3/4}\right)\right)$ regret, that is significantly suboptimal in terms of $d$.

UAI Conference 2021 Conference Paper

Strategically efficient exploration in competitive multi-agent reinforcement learning

  • Robert Tyler Loftin
  • Aadirupa Saha
  • Sam Devlin
  • Katja Hofmann

High sample complexity remains a barrier to the application of reinforcement learning (RL), particularly in multi-agent systems. A large body of work has demonstrated that exploration mechanisms based on the principle of optimism under uncertainty can significantly improve the sample efficiency of RL in single agent tasks. This work seeks to understand the role of optimistic exploration in non-cooperative multi-agent settings. We will show that, in zero-sum games, optimistic exploration can cause the learner to waste time sampling parts of the state space that are irrelevant to strategic play, as they can only be reached through cooperation between both players. To address this issue, we introduce a formal notion of strategically efficient exploration in Markov games, and use this to develop two strategically efficient learning algorithms for finite Markov games. We demonstrate that these methods can be significantly more sample efficient than their optimistic counterparts.

ICML Conference 2020 Conference Paper

From PAC to Instance-Optimal Sample Complexity in the Plackett-Luce Model

  • Aadirupa Saha
  • Aditya Gopalan

We consider PAC learning a good item from $k$-subsetwise feedback sampled from a Plackett-Luce probability model, with instance-dependent sample complexity performance. In the setting where subsets of a fixed size can be tested and top-ranked feedback is made available to the learner, we give an optimal instance-dependent algorithm with a sample complexity bound for PAC best arm identification algorithm of $O\bigg(\frac{\Theta_{[k]}}{k}\sum_{i = 2}^n\max\Big(1, \frac{1}{\Delta_i^2}\Big) \ln\frac{k}{\delta}\Big(\ln \frac{1}{\Delta_i}\Big)\bigg)$, $\Delta_i$ being the Plackett-Luce parameter gap between the best and the $i^{th}$ best item, and $\Theta_{[k]}$ is the sum of the Plackett-Luce parameters for top-$k$ items. The algorithm is based on a wrapper around a PAC winner-finding algorithm with weaker performance guarantees to adapt to the hardness of the input instance. The sample complexity is also shown to be multiplicatively better depending on the length of rank-ordered feedback available in each subset-wise play. We show optimality of our algorithms with matching sample complexity lower bounds. We next address the winner-finding problem in Plackett-Luce models in the fixed-budget setting with instance dependent upper and lower bounds on the misidentification probability, of $\Omega\left(\exp(-2 \tilde \Delta Q) \right)$ for a given budget $Q$, where $\tilde \Delta$ is an explicit instance-dependent problem complexity parameter. Numerical performance results are also reported for the algorithms.

ICML Conference 2020 Conference Paper

Improved Sleeping Bandits with Stochastic Action Sets and Adversarial Rewards

  • Aadirupa Saha
  • Pierre Gaillard
  • Michal Valko

In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products might be out of stock in item recommendation. The best existing efficient (i. e. , polynomial-time) algorithms for this problem only guarantee an $O(T^{2/3})$ upper-bound on the regret. Yet, inefficient algorithms based on EXP4 can achieve $O(\sqrt{T})$. In this paper, we provide a new computationally efficient algorithm inspired by EXP3 satisfying a regret of order $O(\sqrt{T})$ when the availabilities of each action $i \in \cA$ are independent. We then study the most general version of the problem where at each round available sets are generated from some unknown arbitrary distribution (i. e. , without the independence assumption) and propose an efficient algorithm with $O(\sqrt {2^K T})$ regret guarantee. Our theoretical results are corroborated with experimental evaluations.

UAI Conference 2019 Conference Paper

Be Greedy: How Chromatic Number meets Regret Minimization in Graph Bandits

  • Aadirupa Saha
  • Shreyas Sheshadri
  • Chiranjib Bhattacharyya

We study the classical linear bandit problem on \emph{graphs} modelling arm rewards through an underlying graph structure $G$($N$, $E$) such that rewards of neighboring nodes are similar. Previous attempts along this line have primarily considered the arm rewards to be a smooth function over graph Laplacian, which however failed to characterize the inherent problem complexity in terms of the graph structure. We bridge this gap by showing a regret guarantee of $\tO(\chi(\overline{G})\sqrt{T})$ ($\tO(\cdot)$ notation hides dependencies on $\log T$), that scales only with the chromatic number of the complement graph $\chi(\overline{G})$, assuming the rewards to be a smooth function over a general class of graph embeddings—\emph{Orthonormal Representations}. Our proposed algorithms yield a regret guarantee of $\tilde O(r\sqrt T)$ for any general embedding of rank $r$. Furthermore, if the rewards correspond to a minimum rank embedding, the regret boils down to $O(\chi(\overline{G})\sqrt{T})$—none of the existing works were able to bring out such influences of graph structures over arm rewards. Finally noting that computing the above minimum rank embedding is NP-Hard, we also propose an alternative $O(N + |E|)$ time computable embedding scheme—{\it Greedy Embeddings}—based on greedy graph coloring, on which our algorithms perform optimally on a large family of graphs, e. g. union of cliques, complement of $k$-colorable graphs, regular graphs etc, and are also shown to outperform the state-of-the-art methods on real datasets. Our findings open up new roads for exploiting graph structures on regret performance.

NeurIPS Conference 2019 Conference Paper

Combinatorial Bandits with Relative Feedback

  • Aadirupa Saha
  • Aditya Gopalan

We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set $[n]$, with subset-wise relative preference information feedback according to the Multinomial logit choice model. In the first setting, the learner can play subsets of size bounded by a maximum size and receives top-$m$ rank-ordered feedback, while in the second setting the learner can play subsets of a fixed size $k$ with a full subset ranking observed as feedback. For both settings, we devise instance-dependent and order-optimal regret algorithms with regret $O(\frac{n}{m} \ln T)$ and $O(\frac{n}{k} \ln T)$, respectively. We derive fundamental limits on the regret performance of online learning with subset-wise preferences, proving the tightness of our regret guarantees. Our results also show the value of eliciting more general top-$m$ rank-ordered feedback over single winner feedback ($m=1$). Our theoretical results are corroborated with empirical evaluations.

AAAI Conference 2019 Conference Paper

How Many Pairwise Preferences Do We Need to Rank a Graph Consistently?

  • Aadirupa Saha
  • Rakesh Shivanna
  • Chiranjib Bhattacharyya

We consider the problem of optimal recovery of true ranking of n items from a randomly chosen subset of their pairwise preferences. It is well known that without any further assumption, one requires a sample size of Ω(n2 ) for the purpose. We analyze the problem with an additional structure of relational graph G([n], E) over the n items added with an assumption of locality: Neighboring items are similar in their rankings. Noting the preferential nature of the data, we choose to embed not the graph, but, its strong product to capture the pairwise node relationships. Furthermore, unlike existing literature that uses Laplacian embedding for graph based learning problems, we use a richer class of graph embeddings—orthonormal representations—that includes (normalized) Laplacian as its special case. Our proposed algorithm, Pref-Rank, predicts the underlying ranking using an SVM based approach using the chosen embedding of the product graph, and is the first to provide statistical consistency on two ranking losses: Kendall’s tau and Spearman’s footrule, with a required sample complexity of O(n2 χ(Ḡ)) 2 3 pairs, χ(Ḡ) being the chromatic number of the complement graph Ḡ. Clearly, our sample complexity is smaller for dense graphs, with χ(Ḡ) characterizing the degree of node connectivity, which is also intuitive due to the locality assumption e. g. O(n 4 3 ) for union of k-cliques, or O(n 5 3 ) for random and power law graphs etc. —a quantity much smaller than the fundamental limit of Ω(n2 ) for large n. This, for the first time, relates ranking complexity to structural properties of the graph. We also report experimental evaluations on different synthetic and real-world datasets, where our algorithm is shown to outperform the state of the art methods.

UAI Conference 2018 Conference Paper

Battle of Bandits

  • Aadirupa Saha
  • Aditya Gopalan

We introduce Battling-Bandits – an online learning framework where given a set of n arms, the learner needs to select a subset of k ≥ 2 arms in each round and subsequently observes a stochastic feedback indicating the winner of the round. This framework generalizes the standard Dueling-Bandit framework which applies to several practical scenarios such as medical treatment preferences, recommender systems, search engine optimization etc. , where it is easier and more effective to collect feedback for multiple options simultaneously. We develop a novel class of pairwise-subset choice model, for modelling the subset-wise winner feedback and propose three algorithms - Battling-Doubler, Battling-MultiSBM and Battling-Duel: While the first two are designed for a special class of linear-link based choice models, the third one applies to a much general class of pairwisesubset choice models with Condorcet winner. We also analyzed their regret guarantees and show the optimality of Battling-Duel proving a matching regret lower bound of Ω(n log T ), which (perhaps surprisingly) shows that the flexibility of playing size-k subsets does not really help to gather information faster than the corresponding dueling case (k = 2), at least for the current subsetwise feedback choice model. The efficacy of our algorithms are demonstrated through extensive experimental evaluations on a variety of synthetic and real world datasets.

AAAI Conference 2018 Conference Paper

Online Learning for Structured Loss Spaces

  • Siddharth Barman
  • Aditya Gopalan
  • Aadirupa Saha

We consider prediction with expert advice when the loss vectors are assumed to lie in a set described by the sum of atomic norm balls. We derive a regret bound for a general version of the online mirror descent (OMD) algorithm that uses a combination of regularizers, each adapted to the constituent atomic norms. The general result recovers standard OMD regret bounds, and yields regret bounds for new structured settings where the loss vectors are (i) noisy versions of vectors from a low-dimensional subspace, (ii) sparse vectors corrupted with noise, and (iii) sparse perturbations of low-rank vectors. For the problem of online learning with structured losses, we also show lower bounds on regret in terms of rank and sparsity of the loss vectors, which implies lower bounds for the above additive loss settings as well.

ICML Conference 2015 Conference Paper

Consistent Multiclass Algorithms for Complex Performance Measures

  • Harikrishna Narasimhan
  • Harish G. Ramaswamy
  • Aadirupa Saha
  • Shivani Agarwal 0001

This paper presents new consistent algorithms for multiclass learning with complex performance measures, defined by arbitrary functions of the confusion matrix. This setting includes as a special case all loss-based performance measures, which are simply linear functions of the confusion matrix, but also includes more complex performance measures such as the multiclass G-mean and micro F_1 measures. We give a general framework for designing consistent algorithms for such performance measures by viewing the learning problem as an optimization problem over the set of feasible confusion matrices, and give two specific instantiations based on the Frank-Wolfe method for concave performance measures and on the bisection method for ratio-of-linear performance measures. The resulting algorithms are provably consistent and outperform a multiclass version of the state-of-the-art SVMperf method in experiments; for large multiclass problems, the algorithms are also orders of magnitude faster than SVMperf.

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